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Devlog
v1.6.3: No new keyword this patch
October 26, 2025
by
MasN3
Patch is not out yet, posting early for feedback as I make changes. This update is mostly here to begin the base set, and migrate to the new ability infrastructure. With better AI, some card evaluatio...
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What's on my mind right now
October 26, 2025
by
MasN3
I'm currently not working on the next patch. There's a few things on my mind I want to think through before making it. First of all, the idea was that every 1.6.x patch introduces a creature keyword...
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v1.6.2se: Oh hey another special edition
October 24, 2025
by
MasN3
This is a client-only update, adding new features to the Python client. You do not need to download the new patch to continue playing. The AI has been greatly improved. There's some improvements still...
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v1.6.2: Indestructible
October 23, 2025
by
MasN3
Indestructible This patch features the return of the Indestructible keyword. The rules regarding Indestructible: - Indestructible is the 5th creature keyword (sweep, double combat, lifelink, shrapnell...
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v1.6.1: This one is for the Illusionists out there
October 22, 2025
by
MasN3
This patch will never be released standalone. It will be released along with patch 1.6.2. The Demon (F8) has been renamed Demon. It also now has a banisher watermark. This is a flavor change, but has...
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v1.6.0: The Keyword Update
October 17, 2025
by
MasN3
Keywords! This patch formalizes the keywords. Keywords are persistent buffs to creatures. From this update onwards, Haste is an ability of creature cards, not creatures. As such, it's not considered a...
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v1.5.7: Another Balance Patch
October 13, 2025
by
MasN3
Bugfixes and AI Improvements Improved the AI valuation of creatures slightly. Fixed a bug causing Seraph, Lord of Judgement to display its old text. Fixed a bug causing Blur Sliver to not work. Fixed...
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v1.5.6: New Sources of Power
October 08, 2025
by
MasN3
On UI and Philosopher's Stone Before we start with the meat of this patch, let's address Philosopher's Stone. 1. Philosopher's Stone and Jormungandr have been out for a while now. 2. The combination i...
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On dual-class cards
October 07, 2025
by
MasN3
Spoiler: Update 1.6 will feature dual-class cards. Well, I hope. Game design of dual-class cards is quite hard, so I'd like to post about the challenges I'm facing. But to understand dual class cards...
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v1.5.5: Adjusted Queue
October 06, 2025
by
MasN3
In this patch, the "Play AI" button will match you against a human if there is one waiting in queue. Maybe the buttons should be renamed "Match Instantly" and "Wait for Human". Base Set Fixed a bug in...
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v1.5.4: Codexes
September 22, 2025
by
MasN3
Welcome to patch v1.5.4! This patch introduces a new cycle of cores - the codexes. Codexes have powerful effects, but you will start games with 0 aether instead of the normal 2, and frozen on top of t...
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v1.5.3: Runemaking
September 19, 2025
by
MasN3
This patch features more runes, and therefore more ways to combine them. Wild Magic [32] is now a [-7] rune. The rune version of wild magic only allows 1 aether->basic conversion, but as normal for a...
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v1.5.2: A new queue
September 17, 2025
by
MasN3
Bugfix Wargames was not working as expected. There was a UI bug with the turn counter. The bug has been fixed, and now the first player's first turn is correctly displayed as turn 0. New Queue Tricky...
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v1.5.1: Not Called Lifesteal
September 15, 2025
by
MasN3
Balance I hope you are enjoying the new runes. I'm seeing some outliers in the stats. Rune of Aether [-8] -> [-7] Rune of Harvesting [-12] -> [-13] Bugfixes The intergrated server should finally be wo...
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v1.5.0: The Art of Runecraft
September 03, 2025
by
MasN3
Runes! I'm sure you're all excited to find out how runes work. You may include a rune in your deck. A rune acts as a fifth card in your deck. Unlike most cards, runes cannot be played; they provide on...
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v1.4.5: Maintainance Update
August 31, 2025
by
MasN3
Before I introduce runes in v1.5, I need an update to fix some things up. First of all, this update should finally fix the integrated server. Balance Update Mystic Flare, Rank 2 has been removed from...
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v1.4.4: Managen v13
August 29, 2025
by
MasN3
While managen v12 has been fine, I think p1 starting with less life is confusing to new players, especially with runes coming up in a future update. p1 no longer starts with -2 life. To compensate for...
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v1.4.3: Integrated Server
August 24, 2025
by
MasN3
Integrated Server Sometimes the bots go down because I lose internet. I've rewritten the ai clients to use asyncio. Now the server hits itself with the bots. Also, the sysadmin's machine is better tha...
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v1.4.2: The Casting Update
August 19, 2025
by
MasN3
Bugfixes Server no longer gets into an infinite card distribution loop. Monument to Rage now actually functions. Balance Monument to Rage: 0/39 -> 0/37 Elixir Collector is getting a bit of a rework th...
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v1.4.1: Your Math Party
August 13, 2025
by
MasN3
Your Math Party This update introduces the 8th set of Aethermancer: Your Math Party. The cards in this set will be math-related in some way, but I'm going to gauge community reception to the designs t...
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v1.4.0: Expansions
August 07, 2025
by
MasN3
Expansions Cards have been sorted into expansions. Expansions have no in-game effect. Current expansions are: Core Set (v1.0.0) Features: The finalized 6 class system, most core game mechanics I Like...
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v1.3.9: Persistence
August 02, 2025
by
MasN3
Account Persistence From this point onwards, your account will be stored to a database on the server. As such, this patch is the last rating reset. Leaderboard In addition, a leaderboard of all the ac...
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v1.3.8: Your Complaining Party
July 28, 2025
by
MasN3
Just a balance patch, addressing some stat outliers. I've got some complaints about cards from players, so I ran a few thousand game on dev env. First Sucks! True. The latest stats on prod substantiat...
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v1.3.7: The Fixed Point
July 24, 2025
by
MasN3
As the players have improved, many of our active players are finding Challenging not so challenging. As such, it's time for a restructure of the ladder. Ratings have been deflated by a factor of rough...
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v1.3.6: Emergency Patch
July 22, 2025
by
MasN3
Bugfix F7 (Commander) no longer causes a player's class to be Chronomancer. Other Changes Crown Tower has been removed from the game. Ritual of the X-mancer: [45] -> [46] Dev comment: This seems insan...
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v1.3.5: Doubleplusgood
July 19, 2025
by
MasN3
Rules Change When Vitality is involved, some games land in the 100-200 turn mark. To make these games end a bit faster, the life requirement to win the game has been reduced to 500. Balance Our Entrie...
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v1.3.4: Animation Speed
June 28, 2025
by
MasN3
Animation Speed In an effort to improve the UI, I've updated the code for animation speed. Animation speed is now dynamic, speeding up when there's a lot of animations to be made. (Right now, this fea...
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v1.3.3: Class Icons
June 25, 2025
by
MasN3
As part of improving the UI, classes now have icons! I've received feedback that the card text for aether cards is hard to read. The text is now lighter. Also, I added a command to let me reset the st...
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v1.3.2: Core Removal
June 24, 2025
by
MasN3
The "_, Free" cores has been confusing to new players and unexciting to experienced players. They have been removed. Balance p1 hp: -1 -> -2 (E1) and (A4): No changes, but the guaranteed healing set i...
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v1.3.1: Spectromancer4IQ
June 21, 2025
by
MasN3
A bunch of images I needed came to me in a box named this, so I guess I'll take it? Balance p1 has a 53% winrate this patch. That's alright, but I want to do a bit better. From this patch onwards, p2...
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v1.3.0: The Infrastructure
June 18, 2025
by
MasN3
Welcome to World 3 of I Wanna Lockpick - I mean update 1.3 of Aethermancer! The Infrastructure The main feature of this update is something you can't see - the stats I use to balance the game. With th...
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v1.2.9: Reminder Text
June 18, 2025
by
MasN3
In this update, we update the text of some basic cards to be less confusing to new players, and remove the depreciated "Elemental." keyword. In addition, Meditate and Arc Lightning/Burst Lightning now...
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Aethermancer Glossary
June 16, 2025
by
MasN3
Find the rulebook here: https://masn3.itch.io/aethermancer/devlog/914831/the-aethermancer-game-rules-upd... Very outdated card-specific notes here: https://masn3.itch.io/aethermancer/devlog/900683/aet...
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v1.2.8: Managen v6
June 16, 2025
by
MasN3
Managen v6 Do you know what the most unbalanced card in the base set is? Right now, it's The Coin , with +2.95 sigma! (Next is A2, -2.35 sigma) Today we bring the 6th iteration of the p1/p2 starting m...
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v1.2.7: Life Adjustments
June 15, 2025
by
MasN3
Balance Yeah, this update is coming a bit earlier because we ran into some balance problems the statistics didn't catch. With A1/Ritual of the Apprentice, combined with Weakening Darts (Rank 2, 3, or...
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v1.2.6: Artifacts of History
June 14, 2025
by
MasN3
Changes Fire Darts, Rank 2 and Blazing Darts, (All ranks) are no longer available. Chain Darts, Rank 0 and 1 are no longer available. The remaining Fire and Chain Darts have been merged into one split...
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Status Update
June 12, 2025
by
MasN3
This is not a patch. I think this game is in a great place right now, with a lot of deck variety, and I would like more time to test out the other decks. That said, I'd like to share my thoughts on th...
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v1.2.5: Age of the Multiplier
June 03, 2025
by
MasN3
The multiplier mechanic was pretty successful. To make it so that there's less mechanics to learn, Indestructible is no longer a keyword. Formerly Indestructible creatures now have 99 lives. New Cards...
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v1.2.4: Second Chances
May 28, 2025
by
MasN3
Fix some bugs where a starting deck contains cards that no longer exists. New Mechanic: Life Multiplier Some units now have two lives. This means you need to kill them twice to get them out of the gam...
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v1.2.3: Darts
May 16, 2025
by
MasN3
Darts This patch introduces darts. Darts have a different effect depending on if they hit a creature or player. You target a lane and keep throwing darts at the lane. This means its possible a dart ki...
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v1.2.2: Debuffing
May 11, 2025
by
MasN3
Card Removal To make room for new and less polarized design space for attack-debuffing spells (expect darts in the next patch), Zap (2) is being removed from the game. X-bow (6) is also being removed...
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Mechanical Color Pie May 2025
May 10, 2025
by
MasN3
I'm having some trouble in the design for the next patch, so here's a blog post to say where the color pie is at and to gather my thoughts. First, every classes characteristic as it currently is as of...
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v1.2.1: Ignition
May 09, 2025
by
MasN3
Welcome to the second part of exploring the new regeneration mechanic. While I'm sure some people have been enjoying the 70 turn games, it's time to take regeneration in the opposite direction. Ladder...
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v1.2.0: Regeneration
May 07, 2025
by
MasN3
This patch is coming much earlier than forecast, because I've decided to introduce regeneration in its own update, and add the other mechanics in subsequent patches, instead of doing it all at once. D...
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v1.1.9: Moving Clockwise
May 04, 2025
by
MasN3
Glaives After some playtesting with glaives in the live server, I still don't really like how they are playing, especially Ricochet which has too big a gap between its floor and ceiling. As such, the...
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v1.1.8: Lens of Truth
April 29, 2025
by
MasN3
Lens of Truth I've been disliking how the Tricky and Visionary bot don't quite follow the normal rules. As such, a new core is being introduced: Lens of Truth [44] You can see your opponent's cards. I...
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v1.1.7: Chess Battles
April 23, 2025
by
MasN3
Barriers Considered Harmful Barriers are being removed. In addition, the Vanilla units are overperforming a bit in the stats, particularly Knight. As such, the vanilla curve is being revised to: 0 man...
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v1.1.6: Deluxe Deluxe Edition?
April 19, 2025
by
MasN3
UI Update I've been working hard on the UI. Enjoy the new animations when you gain mana. New Cards Ice Lance (Chronomancer 4) ! Attack and freeze opponent. 2 In the original spectromancer, there was a...
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v1.1.5: Deluxe Edition
April 16, 2025
by
MasN3
The patch is named Deluxe Edition because of the much improved UI this edition. Check out the new damage visuals! It should be a lot easier to tell what Deterministic Bombardment is doing now. I refus...
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v1.1.4: Spell 'Damage' does what now?
April 14, 2025
by
MasN3
More ranked spells Triosurge (Neutral Ranked) ! (some life total adjustment for balance fine-tuning) @ ally. +X Fire/Water/Air/Earth, except its element. Cannot target Aether creatures. Rank 2 3 4 5 6...
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v1.1.3: More Ranked Spells
April 13, 2025
by
MasN3
Let's start off with a sales pitch for each class. Abjurer is the strongest class because it can leave you 1 short of your plays with reduce mana effects. Sometimes you can play around this by overpre...
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v1.1.2: The Class Update
April 11, 2025
by
MasN3
UI Improvements You'll see them. Banisher Adjustment The class requirement for Banisher has been increased from 5 to 6. To compensate for this, Rising Aether and Flame Wave, Rank 0 have been given +1...
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Bot Update
April 09, 2025
by
MasN3
In order to give a wider spread of bot difficulties, the bots are getting some adjustments. Wishful: Now only uses 3+ class decks. Randomness increased. At the time of this post, the parameter is 30...
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v1.1.1 - 1 life for 1 mana for p1
April 08, 2025
by
MasN3
Can you tell I'm running out of title ideas? UI: Turn Counter added, Life Total font is now bigger Base Set Update The Base Set is incredibly balanced right now, there's not many changes to be made. T...
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v1.1.0: Circling Back Around
April 03, 2025
by
MasN3
I played some aethermancer recently, and I had two thoughts: - Wow, these bots are strong. (Probably due to the Chip Damage bot update.) - Wow, these games are fast. (Probably due to the removal of Ic...
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v1.0.9: Cleaning Things Up
March 31, 2025
by
MasN3
Base Set and Statistics Update F +007 -002 -026 +005 +016 -017 +001 +008 -005 -006 -007 -005 W -029 -010 -013 +029 -005 +010 -008 +025 +006 +027 -004 -020 A -009 -003 +015 +012 -008 -017 -015 +021 -00...
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The Aethermancer Game Rules, Updated
March 29, 2025
by
MasN3
Objective Reduce your opponent's life total to 0. [1] Setup Starting Life Total: Determined by deck. [2] Starting Mana: 2 aether, and about 4 of each basic element. [3] Starting Cards: 16 random basic...
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v1.0.8: Seeking Balance
March 29, 2025
by
MasN3
Theme Update Classes are being renamed to mage schools, as follows: Antimage -> Abjurer Chronomancer -> Chronomancer Warlord -> Banisher Evoker -> Evoker Illusion -> Illusionist Cleric -> Restorer No...
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v1.0.7: Freezing the World
March 27, 2025
by
MasN3
New Mechanic: Freeze A frozen unit skips its next combat phase. From now on, 'summoning sickness' is not a thing. Units enter the battlefield frozen. 'Skipping combat phases' is no longer a thing. Car...
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v1.0.6: Moving Forward
March 26, 2025
by
MasN3
Cleaning up the Rules The game is now only ticked: - After the start phase. - After the action phase. - Immediately after any creature attacks. Furthermore, the amount of attacks a creature will make...
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v1.0.5: Getting that Chip Damage
March 24, 2025
by
MasN3
AI Improvements Previously, the AI has played many creatures in a way where it immediately loses to E6 unnecessarily. Now, AI of all difficulty plays around E6 if it does not have it, (Similar to how...
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v1.0.4: I like to charge it
March 22, 2025
by
MasN3
Bot Update Bot ratings at the end of the previous patch, rounded to the nearest 100: Visionary: 7300 Tricky: 3600 Challenging: 1600 Easy: 1000 Wishful: 800 The best three human players: 4900 (me) 2100...
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Aethermancer Quickstart Guide
March 21, 2025
by
MasN3
Running the Game 1. Download the game. 2. Manually edit account.txt to pick a username (replacing "Noob") 3. Run the .exe 4. Click Play Online Introduction to the UI Win the game by reducing your oppo...
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v1.0.3: No longer boonproof
March 20, 2025
by
MasN3
Patch Notes Change From now on, patch notes might be released up to 24 hours early so I can get feedback on proposed changes. If it's not available for download yet, just wait a day and come back. You...
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v1.0.2: Aether Surge
March 18, 2025
by
MasN3
Rule Change To prevent certain kinds of perpetual situations, from now on, reaching 1000 life is an alternate means of winning the game. AI Change Seeing as people were getting destroyed by AI last pa...
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v1.0.1: Rank... Zero?
March 17, 2025
by
MasN3
Base Set Changes F5 hp: 17 -> 16 (It was feeling too strong a play to counter a mana dork, and was performing at > 3 sigma over 900 games played with it.) E2 replaced. The new E2: Healing Circle, Basi...
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v1.0.0: Finalizing the Color Pie
March 17, 2025
by
MasN3
Evokers Right now, the Evoker meta seems to be always Lava Spike, never multiclassing. The power level of Evoker does not currently feel out of line, so here's a buff to encourage players to explore o...
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Thoughts on Ranked Cards in Aethermancer
March 16, 2025
by
MasN3
I've been adding some ranked cards to aethermancer lately. I think ranked cards are here to stay - I like how they cause you to think more about your opponent's class's generally capabilities instead...
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v0.9.9: Rethinking the Color Pie
March 15, 2025
by
MasN3
Balance Balance is looking really good right now. Forbidden Construction is a bit overtuned currently, and more importantly, the gameplay patterns weren't really what I've had in mind when making the...
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v0.9.8: Ranking Up
March 14, 2025
by
MasN3
Balance Forbidden Rook has been too good at low levels. I suspect Forbidden Construction is as well. In addition, both it and Forbidden Construction currently scale a bit too well with spell power. Fi...
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v0.9.7: Meditate and Firmly Resist Cult Influence
March 12, 2025
by
MasN3
Bugfix Fixed bug where players can survive after being reduced to 0 from a Dying Flame trigger. Statistics Update and Base Set Change Here are my stats: F +017 -027 -010 +032 +036 +025 -007 -025 +005...
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v0.9.6: Forbidden Cores
March 11, 2025
by
MasN3
Balance Changes X-bow (6): 7/5 -> 7/25 (okay, this is more of a bugfix) Rising Earth: lifegain 3->4 Rising Water: [44] -> [45], class req 2 -> 1 Rising Fire: [44] -> [46], class req 2 -> 1 Call to Spi...
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v0.9.5: The Power Rising
March 10, 2025
by
MasN3
Bugfixes I'm trying to settle down to a slower release schedule. However, this patch is coming only a day after the previous one, to fix game-breaking bugs involving Poisonous Cloud (5) and some cards...
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v0.9.4: The Flood
March 09, 2025
by
MasN3
Welcome to v0.9.4. This update is called the flood, because a lot of things are getting flooded. Statistics First of all, I've been flooded with statistics. I've instructed Visionary AI to play 500 ga...
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Aethermancer Stats Update
March 08, 2025
by
MasN3
I've been playing a lot of aethermancer the past couple of days with stats enabled. I mean A LOT. Over 150 games with stats enabled, which means I have 50 games with and against each base set card. He...
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v0.9.3: The Statistics Update
March 08, 2025
by
MasN3
With this release v0.6 is no longer available for download. The online multiplayer version of Aethermancer is the only version going forwards. New Feature: Statistics The game will now record your sta...
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Aethermancer Gameplay Walkthrough
March 08, 2025
by
MasN3
Let's do a quick tutorial of how to play aethermancer. All you have to do is to open the game and press play, and wait to get matched. Here, we got matched against an AI. In the top right of our scree...
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v0.9.2 patch notes
March 07, 2025
by
MasN3
Optional Client-only patch. Army Editor. Clicking anywhere you're not supposed to will save and exit your army. If you didn't mean to do that, just reenter the army editor and continue where you left...
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Aethermancer Card Notes
March 07, 2025
by
MasN3
This article is here to answer all rules ambiguities. Ticks Ticks are the aethermancer equivalent to state-based actions in other games. They are checked once at the end of every phase, and once after...
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v0.9.1 patch notes
March 06, 2025
by
MasN3
Base Card Change Ice Guard (W6) 2/14 -> 3/11 When talking about cards that flip who's winning the game, there's no base card higher on that list than ice guard. He comes down, immediately reduces burn...
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v0.9 patch notes
March 06, 2025
by
MasN3
v0.9 is a minor, OPTIONAL patch, with UI improvements only. (It's being rolled out early so people can report any bugs with the new menu.) It features a new menu screen, as well as two bugfixes: - Ele...
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v0.8.5 patch notes
March 05, 2025
by
MasN3
Improved AI Pruning Visionary AI now only looks deeper into the 5 most promising lines. Testing indicates the best line tends to be within these lines. 4-ply AI is not quite practical yet. For now, en...
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Revisiting the Value of Mana
March 04, 2025
by
MasN3
Last week, I've talked about improving the value of mana from a linear model. But to some of you, perhaps this methodology was a bit peculiar: we've constructed a function to satisfy some nice propert...
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v0.8.4 patch notes
March 03, 2025
by
MasN3
A Templating Change The production phase is a weird beast in Aethermancer. Why couldn't have simply been part of the start of turn phase? Well, a long time ago, Aethermancer wasn't as clearly defined...
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The Future Bot and The Value of Mana
March 02, 2025
by
MasN3
If you've been playing on ladder recently, you might have seen a new AI on the ranked ladder: [AI2.1]Future As the name implies, this bot is the future version of the Visionary AI. Unlike the other AI...
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v0.8.3 patch notes
March 02, 2025
by
MasN3
This will be the last release for a while. I've been working 12-16 hours every day to get Aethermancer off the ground, and I don't feel like doing that anymore. Besides, I think the game is now in a p...
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v0.8.2 patch notes
March 01, 2025
by
MasN3
Thanks for playing! It's been a tremendously successful launch of the Aethermancer online queue, with dozens of games played already. I've collected a lot of your feedback, and have prepared a new pat...
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The Roadmap for v0.7
March 01, 2025
by
MasN3
After rethinking the code architecture, I've decided that having both a PvE and PvP executable file is unfeasible because in PvE mode the client basically has to act as its own server. Thus, a client...
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A change in the base set
March 01, 2025
by
MasN3
After playing a number of games against the AI, I've noticed that too many games are being stolen by burn spells, A6 > F11 > E6. The obvious solution would be to nerf A6. While it's fine when fired at...
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Prototype pvp_main.exe
February 28, 2025
by
MasN3
A prototype version of pvp_main.exe is now available. Warning: it's extremely fragile: On start up, there will be a black screen while you wait for someone else to connect. if that doesn't happen in 1...
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The Challenge of Balancing Vampires
February 28, 2025
by
MasN3
Vampire cards are more powerful than the average aether card, but cost 2 life each. These life is gained by your unique 0, siphon. The problem: They are very hard to balance. You can use non-vampire c...
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Balancing Combinations in Aethermancer
February 28, 2025
by
MasN3
With almost any card game, the game immediately devolves to people finding the best combinations of cards to put in the deck, resulting in a very stale meta. This would seem to be even more true in Ae...
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Update v0.6.3
February 28, 2025
by
MasN3
The main feature of this patch are AI improvements and bugfixes. Due to sloppy code, the AI was previously making some extremely unprincipled moves, and I was able to get 5 wins in a row against "Visi...
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Update v0.6.2
February 28, 2025
by
MasN3
New Features: Climb the bot ladder! Fight bots to gain rating. Rating is saved across sessions. Fight tougher bots to gain more rating. Beware: if you lose, you might lose rating! Bugfixes: Hovering o...
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Improving the AI in aethermancer
February 27, 2025
by
MasN3
I've been looking for a challenge in Aethermancer. Only level 5 AI provides me that challenge, but with turns occasionally taking 50s, the wait time seems excessive. Brief recap on how the AI works: T...
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Aethermancer Launch!
February 27, 2025
by
MasN3
Aethermancer is out! Expect devlogs in the coming days as I talk about the aspects of this game...
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Deckbuilding in Aethermancer
February 26, 2025
by
MasN3
Deckbuilding in Aethermancer is a bit different from most other games. You play every game with 20 cards, and only 4 of them (your Aether cards) are ones you bring with you in your deck! That said, Ae...
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The Aethermancer Game Rules
February 26, 2025
by
MasN3
Setup Each player brings a deck of 4 cards. (The rules of deckbuilding will get their own article.) In addition, there are 48 cards of the basic houses. Each player will get 16 of them at random (thou...
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The status of Aethermancer
February 26, 2025
by
MasN3
Currently, there's a fully playable PvAI version of Aethermancer. (In private playtesting) The game is fully feature complete, and balanced after a lot of playtesting. This project will be available f...
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