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Aethermancer
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Devlog
v0.8.3 patch notes
March 02, 2025
by
MasN3
This will be the last release for a while. I've been working 12-16 hours every day to get Aethermancer off the ground, and I don't feel like doing that anymore. Besides, I think the game is now in a p...
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v0.8.2 patch notes
March 01, 2025
by
MasN3
Thanks for playing! It's been a tremendously successful launch of the Aethermancer online queue, with dozens of games played already. I've collected a lot of your feedback, and have prepared a new pat...
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The Roadmap for v0.7
March 01, 2025
by
MasN3
After rethinking the code architecture, I've decided that having both a PvE and PvP executable file is unfeasible because in PvE mode the client basically has to act as its own server. Thus, a client...
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A change in the base set
March 01, 2025
by
MasN3
After playing a number of games against the AI, I've noticed that too many games are being stolen by burn spells, A6 > F11 > E6. The obvious solution would be to nerf A6. While it's fine when fired at...
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Prototype pvp_main.exe
February 28, 2025
by
MasN3
A prototype version of pvp_main.exe is now available. Warning: it's extremely fragile: On start up, there will be a black screen while you wait for someone else to connect. if that doesn't happen in 1...
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The Challenge of Balancing Vampires
February 28, 2025
by
MasN3
Vampire cards are more powerful than the average aether card, but cost 2 life each. These life is gained by your unique 0, siphon. The problem: They are very hard to balance. You can use non-vampire c...
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Balancing Combinations in Aethermancer
February 28, 2025
by
MasN3
With almost any card game, the game immediately devolves to people finding the best combinations of cards to put in the deck, resulting in a very stale meta. This would seem to be even more true in Ae...
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Update v0.6.3
February 28, 2025
by
MasN3
The main feature of this patch are AI improvements and bugfixes. Due to sloppy code, the AI was previously making some extremely unprincipled moves, and I was able to get 5 wins in a row against "Visi...
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Update v0.6.2
February 28, 2025
by
MasN3
New Features: Climb the bot ladder! Fight bots to gain rating. Rating is saved across sessions. Fight tougher bots to gain more rating. Beware: if you lose, you might lose rating! Bugfixes: Hovering o...
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Improving the AI in aethermancer
February 27, 2025
by
MasN3
I've been looking for a challenge in Aethermancer. Only level 5 AI provides me that challenge, but with turns occasionally taking 50s, the wait time seems excessive. Brief recap on how the AI works: T...
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Aethermancer Launch!
February 27, 2025
by
MasN3
Aethermancer is out! Expect devlogs in the coming days as I talk about the aspects of this game...
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Deckbuilding in Aethermancer
February 26, 2025
by
MasN3
Deckbuilding in Aethermancer is a bit different from most other games. You play every game with 20 cards, and only 4 of them (your Aether cards) are ones you bring with you in your deck! That said, Ae...
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The Aethermancer Game Rules
February 26, 2025
by
MasN3
Setup Each player brings a deck of 4 cards. (The rules of deckbuilding will get their own article.) In addition, there are 48 cards of the basic houses. Each player will get 16 of them at random (thou...
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The status of Aethermancer
February 26, 2025
by
MasN3
Currently, there's a fully playable PvAI version of Aethermancer. (In private playtesting) The game is fully feature complete, and balanced after a lot of playtesting. This project will be available f...
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