v1.2.1: Ignition
Welcome to the second part of exploring the new regeneration mechanic. While I'm sure some people have been enjoying the 70 turn games, it's time to take regeneration in the opposite direction.
Ladder Snapshot for v1.2.0
Visionary: 9.2k
Me: 3.4k
Tricky: 2.8k
Challenging: 1.5k
Easy: 1.1k
Wishful: 0.8k
New Cards
Ignite, Rank 2 (Evoker)
Attack opponent. Modify them with -1 Regeneration.
2
Rank | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
Regeneration | 1 | 1 | 2 | 2 | 3 | 4 | 5 |
Damage | 2 | 6 | 1 | 5 | 4 | 5 | 0+ |
Wall of Ignition (Evoker 5 6)
R: Modify opponent with -1 Regeneration.
0/18 22
Shadowbomber (Evoker 2)
! Modify both players with -3 Regeneration.
3/7
Dev comment: While this unit is "balanced", win-rate wise, I'll be keeping an eye on whether the gameplay is good for the game.
That said, the unit does seem to have multiple valid uses. You can go all in by putting it in Evoker deck with burst damage, or run a vitality to help offset the drawback, or use it as a follow up to Ritual of the Pyramid, which may save you when you would lose a long game to a big Restorer board. In testing, all of the uses seemed balanced.
Balance
Fence, Free: [38] -> [37]
Ritual of the X-mancer: [42] -> [43]
Burst Lightning, Rank 8 has been removed from the game.
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.3.7: The Fixed Point3 days ago
- v1.3.6: Emergency Patch5 days ago
- v1.3.5: Doubleplusgood7 days ago
- v1.3.4: Animation Speed29 days ago
- v1.3.3: Class Icons31 days ago
- v1.3.2: Core Removal32 days ago
- v1.3.1: Spectromancer4IQ36 days ago
- v1.3.0: The Infrastructure39 days ago
- v1.2.9: Reminder Text39 days ago
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