v1.2.1: Ignition
Welcome to the second part of exploring the new regeneration mechanic. While I'm sure some people have been enjoying the 70 turn games, it's time to take regeneration in the opposite direction.
Ladder Snapshot for v1.2.0
Visionary: 9.2k
Me: 3.4k
Tricky: 2.8k
Challenging: 1.5k
Easy: 1.1k
Wishful: 0.8k
New Cards
Ignite, Rank 2 (Evoker)
Attack opponent. Modify them with -1 Regeneration.
2
| Rank | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| Regeneration | 1 | 1 | 2 | 2 | 3 | 4 | 5 |
| Damage | 2 | 6 | 1 | 5 | 4 | 5 | 0+ |
Wall of Ignition (Evoker 5 6)
R: Modify opponent with -1 Regeneration.
0/18 22
Shadowbomber (Evoker 2)
! Modify both players with -3 Regeneration.
3/7
Dev comment: While this unit is "balanced", win-rate wise, I'll be keeping an eye on whether the gameplay is good for the game.
That said, the unit does seem to have multiple valid uses. You can go all in by putting it in Evoker deck with burst damage, or run a vitality to help offset the drawback, or use it as a follow up to Ritual of the Pyramid, which may save you when you would lose a long game to a big Restorer board. In testing, all of the uses seemed balanced.
Balance
Fence, Free: [38] -> [37]
Ritual of the X-mancer: [42] -> [43]
Burst Lightning, Rank 8 has been removed from the game.
Get Aethermancer
Aethermancer
| Status | In development |
| Author | MasN3 |
| Genre | Card Game |
| Tags | Deck Building, Multiplayer, Turn-based |
| Languages | English |
More posts
- v1.6.5: The settings file1 day ago
- v1.6.4: Adjustable Costs3 days ago
- v1.6.3: No new keyword this patch9 days ago
- What's on my mind right now9 days ago
- v1.6.2se: Oh hey another special edition10 days ago
- v1.6.2: Indestructible12 days ago
- v1.6.1: This one is for the Illusionists out there13 days ago
- v1.6.0: The Keyword Update17 days ago
- v1.5.7: Another Balance Patch21 days ago
- v1.5.6: New Sources of Power27 days ago
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