v1.3.2: Core Removal
The "_, Free" cores has been confusing to new players and unexciting to experienced players. They have been removed.
Balance
p1 hp: -1 -> -2
(E1) and (A4): No changes, but the guaranteed healing set is now (E2) (E3) (A4)
(W1) and (E9): No changes, but the AI is now smarter regarding (W1). (This affects E9 wr because the combo is banned.)
(F6): +1 life adjustment
(A9): 3!/19 -> 3!/20
Phoenix Hydra (9): 1!/10 -> 1!/9
The stats on all of the above have been reset.
New Card
Reactive Field [Abjurer 44]
Opponent pays for a basic card: they pay 1 extra, if able.
Second Wave Balance Changes
With the improved stats system, I can now automatically test the balance on new cards by having two bots play against each other, each with the new card half of the time. If the card does not have any obvious deckbuilding constraints, this will become the preferred method of testing.
Based on this testing:
Reactive Field: [44] -> [43] -> [42]
(A4): 3/14 -> 3/15
Elemental Rework
(E10) is overperforming a bit in the stats.
(W10)'s effect has been changed from "+4 life." to "+1 Aether."
(E10) now has W10's old effect and statline.
Wave 3 Changes
I left the dev server running for a while. Some more changes:
(E10) Gained life: 4 -> 3 -> 2
Reactive Field: [42] -> [41] -> [40] -> [39] -> [38]
Vitality, Rank 3: power: 2 -> 3
p1 hp: -2 -> -3
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.3.3: Class Icons22 hours ago
- v1.3.1: Spectromancer4IQ5 days ago
- v1.3.0: The Infrastructure8 days ago
- v1.2.9: Reminder Text8 days ago
- Aethermancer Glossary9 days ago
- v1.2.8: Managen v610 days ago
- v1.2.7: Life Adjustments11 days ago
- v1.2.6: Artifacts of History12 days ago
- Status Update14 days ago
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