Aethermancer
A downloadable game for Windows
Inspired by Richard Garfield's Spectromancer.
Water. Earth. Fire. Air. Long ago, the four elements lived together in harmony. Then, everything changed when Aether was discovered. Everyone knows that water brings inner balance, fire destroys, earth endures, and air works against it. But Aether, Aether means different things to different people. Is it pure arcane power, enhancing all spells around it? Is it wild magic, capable of anything to be shaped to your desires? Is it the fabric of creation, allowing one to construct giant war machines? Is it the power to stop time itself?
Arcane Power [Aether 0] 29 life Your spells have +1 attack. |
Wild Magic [Aether 0] 32 life You may spend up to 2 aether to pay for any card. |
Cannon [Aether 6] Start of turn: Deal 5 damage to the highest health enemy creature. (leftmost if tied) 5/20 |
Time Stop [Aether 7] Effect: Your opponent skips their next turn. |
Aether is what you think it is. And people around the world, with different ideas of what aether should be, have come to prove themselves right in the only way there is: through battle.
Aethermancer is a simple enough game to learn. Every turn, you play exactly one card, and the average game length is only 12 turns. Despite this, there's a lot of skill in deciding which card to play, and where to play it.
Each player has 20 cards available to them over the course of the game. 16 of them are randomly selected from a common pool, while ensuring each player has a balanced set. This keeps every game different. The other four cards, your Aether cards, are cards you bring with you into the game. While 4 out of 20 might not seem like much, Aether is the most important element in the game, so every deck has a distinct feel.
At this point, most game designers pull out the combinatorics, and if I were to do that, I would say that there are millions of possible decks. The better question is how many of these are competitively viable. I believe I can balance so that at least 20 of these decks are "Tier 1", and hundreds more are still competitively viable. In Aethermancer, there's a lot of value in your opponents not knowing what exact cards you have, so people are not incentivized to play the same decks over and over.
And it's truly f2p. You can't pay, and you don't get anything by grinding. All cards are available to you from the moment you start playing, so the only way to get an advantage is by getting better at the game.
How to Play?
https://masn3.itch.io/aethermancer/devlog/909941/aethermancer-quickstart-guide
System Requirements
About 22 MB memory, and 70 MB disk space.
Updated | 14 hours ago |
Status | In development |
Platforms | Windows |
Author | MasN3 |
Genre | Card Game |
Made with | pygame |
Tags | Deck Building, Multiplayer, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Multiplayer | Server-based networked multiplayer |
Download
Development log
- Status Update14 hours ago
- v1.2.5: Age of the Multiplier10 days ago
- v1.2.4: Second Chances15 days ago
- v1.2.3: Darts27 days ago
- v1.2.2: Debuffing32 days ago
- Mechanical Color Pie May 202533 days ago
- v1.2.1: Ignition35 days ago
- v1.2.0: Regeneration37 days ago