Aethermancer
A downloadable game for Windows
Inspired by Richard Garfield's Spectromancer.
Water. Earth. Fire. Air. Long ago, the four elements lived together in harmony. Then, everything changed when Aether was discovered. Everyone knows that water brings inner balance, fire destroys, earth endures, and air works against it. But Aether, Aether means different things to different people. Is it pure arcane power, enhancing all spells around it? Is it wild magic, capable of anything to be shaped to your desires? Is it the fabric of creation, allowing one to construct giant war machines? Is it the power to stop time itself?
Arcane Power [Aether 0] 29 life Your spells have +1 attack. |
Wild Magic [Aether 0] 32 life You may spend up to 2 aether to pay for any card. |
Cannon [Aether 6] Start of turn: Deal 5 damage to the highest health enemy creature. (leftmost if tied) 5/20 |
Time Stop [Aether 7] Effect: Your opponent skips their next turn. |
Aether is what you think it is. And people around the world, with different ideas of what aether should be, have come to prove themselves right in the only way there is: through battle.
Aethermancer is a simple enough game to learn. Every turn, you play exactly one card, and the average game length is only 12 turns. Despite this, there's a lot of skill in deciding which card to play, and where to play it.
Each player has 20 cards available to them over the course of the game. 16 of them are randomly selected from a common pool, while ensuring each player has a balanced set. This keeps every game different. The other four cards, your Aether cards, are cards you bring with you into the game. While 4 out of 20 might not seem like much, Aether is the most important element in the game, so every deck has a distinct feel.
At this point, most game designers pull out the combinatorics, and if I were to do that, I would say that there are millions of possible decks. The better question is how many of these are competitively viable. I believe I can balance so that at least 20 of these decks are "Tier 1", and hundreds more are still competitively viable. In Aethermancer, there's a lot of value in your opponents not knowing what exact cards you have, so people are not incentivized to play the same decks over and over.
And it's completely f2p. None of that p2w, or even pay to skip grind game studios do nowadays. All cards are available to you from the moment you start playing. You are encouraged to build a deck that best represents you, and strive to gain rating in online PvP.
Files Included:
Assets
account.txt - use this to config your deck
ai_confiig.txt - use this to config the AI. difficulties are 1 to 5
aether_cards.py - this is a copy of a source code file. look at the aether card list here
main_new.exe - use this to play against AI locally (v0.6.3 only!)
pvp_main.exe - use this to play online multiplayer (v0.8.0+ only!)
Updated | 8 hours ago |
Published | 1 day ago |
Status | In development |
Platforms | Windows |
Author | MasN3 |
Genre | Card Game |
Made with | pygame |
Tags | Multiplayer |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Multiplayer | Server-based networked multiplayer |
Development log
- The Roadmap for v0.713 hours ago
- A change in the base set17 hours ago
- Prototype pvp_main.exe22 hours ago
- The Challenge of Balancing Vampires1 day ago
- Balancing Combinations in Aethermancer1 day ago
- Update v0.6.31 day ago
- Update v0.6.21 day ago
- Improving the AI in aethermancer1 day ago