This is not a patch. I think this game is in a great place right now, with a lot of deck variety, and I would like more time to test out the other decks. That s...
The multiplier mechanic was pretty successful. To make it so that there's less mechanics to learn, Indestructible is no longer a keyword. Formerly Indestructibl...
Fix some bugs where a starting deck contains cards that no longer exists. New Mechanic: Life Multiplier Some units now have two lives. This means you need to ki...
Darts This patch introduces darts. Darts have a different effect depending on if they hit a creature or player. You target a lane and keep throwing darts at the...
Card Removal To make room for new and less polarized design space for attack-debuffing spells (expect darts in the next patch), Zap (2) is being removed from th...
I'm having some trouble in the design for the next patch, so here's a blog post to say where the color pie is at and to gather my thoughts. First, every classes...
Welcome to the second part of exploring the new regeneration mechanic. While I'm sure some people have been enjoying the 70 turn games, it's time to take regene...