This will be the last release for a while. I've been working 12-16 hours every day to get Aethermancer off the ground, and I don't feel like doing that anymore...
Thanks for playing! It's been a tremendously successful launch of the Aethermancer online queue, with dozens of games played already. I've collected a lot of yo...
After rethinking the code architecture, I've decided that having both a PvE and PvP executable file is unfeasible because in PvE mode the client basically has t...
After playing a number of games against the AI, I've noticed that too many games are being stolen by burn spells, A6 > F11 > E6. The obvious solution would be t...
A prototype version of pvp_main.exe is now available. Warning: it's extremely fragile: On start up, there will be a black screen while you wait for someone else...
Vampire cards are more powerful than the average aether card, but cost 2 life each. These life is gained by your unique 0, siphon. The problem: They are very ha...
With almost any card game, the game immediately devolves to people finding the best combinations of cards to put in the deck, resulting in a very stale meta. Th...
The main feature of this patch are AI improvements and bugfixes. Due to sloppy code, the AI was previously making some extremely unprincipled moves, and I was a...