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Recent updates

v0.8.3 patch notes
This will be the last release for a while. I've been working 12-16 hours every day to get Aethermancer off the ground, and I don't feel like doing that anymore...
v0.8.2 patch notes
Thanks for playing! It's been a tremendously successful launch of the Aethermancer online queue, with dozens of games played already. I've collected a lot of yo...
The Roadmap for v0.7
After rethinking the code architecture, I've decided that having both a PvE and PvP executable file is unfeasible because in PvE mode the client basically has t...
A change in the base set
After playing a number of games against the AI, I've noticed that too many games are being stolen by burn spells, A6 > F11 > E6. The obvious solution would be t...
Prototype pvp_main.exe
A prototype version of pvp_main.exe is now available. Warning: it's extremely fragile: On start up, there will be a black screen while you wait for someone else...
1 file
The Challenge of Balancing Vampires
Vampire cards are more powerful than the average aether card, but cost 2 life each. These life is gained by your unique 0, siphon. The problem: They are very ha...
Balancing Combinations in Aethermancer
With almost any card game, the game immediately devolves to people finding the best combinations of cards to put in the deck, resulting in a very stale meta. Th...
Update v0.6.3
The main feature of this patch are AI improvements and bugfixes. Due to sloppy code, the AI was previously making some extremely unprincipled moves, and I was a...
1 file
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StickyFAQ
When will pvp_main.exe exist? Probably a few days. Maybe longer if I decide to add new cards first instead. Why are you...
started by MasN3 2 days ago
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