Keywords! This patch formalizes the keywords. Keywords are persistent buffs to creatures. From this update onwards, Haste is an ability of creature cards, not c...
Bugfixes and AI Improvements Improved the AI valuation of creatures slightly. Fixed a bug causing Seraph, Lord of Judgement to display its old text. Fixed a bug...
On UI and Philosopher's Stone Before we start with the meat of this patch, let's address Philosopher's Stone. 1. Philosopher's Stone and Jormungandr have been o...
Spoiler: Update 1.6 will feature dual-class cards. Well, I hope. Game design of dual-class cards is quite hard, so I'd like to post about the challenges I'm fac...
In this patch, the "Play AI" button will match you against a human if there is one waiting in queue. Maybe the buttons should be renamed "Match Instantly" and "...
Welcome to patch v1.5.4! This patch introduces a new cycle of cores - the codexes. Codexes have powerful effects, but you will start games with 0 aether instead...
This patch features more runes, and therefore more ways to combine them. Wild Magic [32] is now a [-7] rune. The rune version of wild magic only allows 1 aether...
Bugfix Wargames was not working as expected. There was a UI bug with the turn counter. The bug has been fixed, and now the first player's first turn is correctl...