Welcome to Aethermancer v1.9! This patch introduces a major new mechanic: the backline! The backline will be introduced over a number of patches, while I get re...
The Horizon What's coming up for Aethermancer v2.0? Enchantments are coming. Runes will be merged into the enchantments system. This is going to take a lot of w...
Here's an archive of what the game description looked like for the first 10 months of aethermancer. --- Inspired by Richard Garfield's Spectromancer. Water. Ear...
The default deck players start with is now Fundamentals: Wild Magic. That should have happened in the last update. Also fixed a bug where (A11) did only 7 damag...
Deckgen The rule that a player always is dealt exactly one of E2, E3, E4 is no longer in effect. There is a new rule: A player always is dealt at least one of E...
These patches have been a bit chaotic, I know. There's a bit more shuffling I want to do, trying to get the gameplay in a better place, and the color pie a bit...
With the big shake-up to the base set, there's still some major ripple effects to balance. I wanted to get 1.8.1 out, because it addresses most of them, while I...
Fixed a bug involving natural fury that was breaking games including the ones I used to balance. Balance changes for this patch: F1: 3/12 -> 3/13, "2 damage to...