v1.2.8: Managen v6
Managen v6
Do you know what the most unbalanced card in the base set is?
Right now, it's The Coin, with +2.95 sigma! (Next is A2, -2.35 sigma)
Today we bring the 6th iteration of the p1/p2 starting mana system. The first two iterations were asymmetrical systems, the next three were coin-based. With this patch, we return to an asymmetrical system, but something different this time - the starting mana changes based on your mana generator. (In the past, I didn't want to do this because it leaks information about your mana generator, but now I've decided that's not a big deal.) Hopefully we see more varied openings under the new system, with earth no longer always starting at 4.
Principles:
Starting mana must be 3-6.
Mana generator must be always playable on turn 1.
All basics get the same amount of each mana on average.
As such, under the new system, all players start with 3 of each basic, plus mana distributed as follows:
F3 | W4 | E5 | |
P1 | 3 Random if FFF/WWW/AAA is rolled, FWA is given instead 1d{FW, WA, FA, FA, FA, FA} | 3 Random if FFF/WWW/AAA is rolled, FWA is given instead 1d{FW, FW, FW, WA, WA, WA} | 2 Earth 2 Random Non-Earth 1 Random |
P2 | 3 Random if FFF/WWW/AAA is rolled, FWA is given instead 1 Random Non-Earth | 3 Random if FFF/WWW/AAA is rolled, FWA is given instead 1 Random Non-Earth | 1 Earth 1 Random Non-Earth 2 Random |
We'll see how the new system works.
Also, fixed some bugs with animations sometimes not playing.
Balance
Elixir Collector, added in the previous patch, is going from 0/20 to 0/18.
Time of Triumph now reads:
Time of Triumph [42 -> 34]
! Spend 8 aether to modify current and future heroes with +4 attack.
Heroes cost 5+. Each cast also makes them take 4 less damage.
Tokens, obviously are not heroes.
New Cards
Ogre's Ignite [Banisher 44]
! Spend 3 aether to make all enemy creatures lose 1 health.
Start of Turn: Repeat this effect for every time you've cast this.
Conflagration [Banisher 46]
! Spend 5 aether to gain a charge. (max 3)
Start of Turn: Deal 2 damage to enemy creatures, one time per charge.
Unearthed Secrets [44]
! Spend 3 aether to activate. (only once)
Start of Turn: +1 Aether if you lost life on your opponent's last turn.
Ogre Magi (5)
Your spells cast an additional time. (If I'm alive and target still legal.)
3/12
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.2.7: Life Adjustments1 day ago
- v1.2.6: Artifacts of History2 days ago
- Status Update4 days ago
- v1.2.5: Age of the Multiplier13 days ago
- v1.2.4: Second Chances19 days ago
- v1.2.3: Darts31 days ago
- v1.2.2: Debuffing36 days ago
- Mechanical Color Pie May 202537 days ago
- v1.2.1: Ignition38 days ago
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