v1.3.3: Class Icons
As part of improving the UI, classes now have icons!
I've received feedback that the card text for aether cards is hard to read. The text is now lighter.
Also, I added a command to let me reset the stats remotely for better data collection.
Balance
(E10): gain 2 life -> gain 3 life
(E11): 2/25 -> 3/23
(E12): 2!/17x2 -> 2!/18x2
Bug Fixes
Angel (7) now gives +3 Aether, as the card text implies.
New Card
Falling World [Banisher 36]
Start of Turn: 2 damage to all creatures.
Wave 2 Balance Changes
I'm on basically all automated testing at this point.
(E11): 3/23 -> 3/24
(E12): 2!/18x2 -> 2!/19x2
(A9): 3!/20 -> 3!/21
Vitality, Rank 3: Power 3 -> 4
Vitality, Rank 1: Power 1 -> 2
(E9) Power 15 -> 14, no longer has -1 life. (Putting (E4) out of range.)
Reverted. Something doesn't sit right with me about (E9) not clearing (E4) and (A4).
(I will be pretty annoyed if E12, E4 and A9 were balanced, and the bot is just bad at using ! units.)
Elemental Adjustment
Elemental effects currently feel a bit too minor. (And I've gotten feedback they are too hard to kill.)
Elemental HP: 23 -> 22
Effects:
Fire: 2 -> 3 damage
Water: +1 Aether -> +1 Fire, +1 Earth, + 1 Air
Air: 6 damage -> 7 damage
Earth: Unchanged (it has been performing still pretty well)
Aether: 3 damage -> 4 damage.
(F8) has been underperforming. To make it more distinct from F10, the damage has been increased from 3 to 4.
---
All five elementals are overperforming. HP 22 -> 21
Fixed a bug where the AI way undervalued (A9). (It was multiplying the value of the drawback ability based on the amount of targets hit, despite the fact that the drawback ability only applies once regardless of number of targets hit.)
(W8): Now has -1 life adjustment.
Ritual of the Apprentice: This card has been doing very badly. At first, I dismissed it, since it requires a specific deck. But then I noticed it was doing VERY badly. 25% winrate bad over a very large sample (for reference, usually I make nerfs at about 53% when the sample size is big enough.)
I think the culprits are pretty clear. Ever since weakening darts got reworked, the only worthwhile thing doing is Triosurge. Even something like bombardment prefers the dragon ritual. In addition, the Blizzard change didn't help.
Since Ritual of the Apprentice Triosurge games are extremely draw-dependent and there's nothing else to do with it, this card is being removed from the game.
Triosurge, Rank 8: This has been performing badly on every dataset collected, and also is underpowered on paper. Life adjustment -3 -> -2.
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.3.2: Core Removal2 days ago
- v1.3.1: Spectromancer4IQ5 days ago
- v1.3.0: The Infrastructure8 days ago
- v1.2.9: Reminder Text8 days ago
- Aethermancer Glossary9 days ago
- v1.2.8: Managen v610 days ago
- v1.2.7: Life Adjustments11 days ago
- v1.2.6: Artifacts of History12 days ago
- Status Update14 days ago
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