v1.3.6: Emergency Patch


Bugfix

F7 (Commander) no longer causes a player's class to be Chronomancer.

Other Changes

Crown Tower has been removed from the game.

Ritual of the X-mancer: [45] -> [46]

Dev comment: This seems insane to me because IMO this ability is better than the standard 46 hp core, but it keeps underperforming in the stats.

Annihilation: [42] -> [41], cost progression 6, 7, 8, 9... to 6, 6, 6, 999


Vitality Change

Because Vitality has been underperforming and to make it more distinct from Rejuvenate, its power has been adjusted.

Rank12345678
Old3 (1)3+ (1)4 (2)4+ (2)1+ (3)0+ (4)1+ (5)2+ (6)
New5 (1)5 (2)3 (3)0+ (3)4 (4)1+ (4)1+ (5)2+ (6)

Armageddon Change

Bad news: It's getting nerfed.

Good news: it's also getting some new ranks.

Rank12345678
Old78105+6+
New5 (-3)6 (-2)7 (-1)8 (-1)4+ (-2)5+ (-3)6+ (-1)0++ (-2)


New Cards

Rattlegore (Neutral 8)

On death: Modify me with -1 attack and -1 max health.

9/9x9

Approach of the Second Sun [Neutral 47]

! Pay 7 aether to gain 7 life. If this is the second time you've done this, win the game.

<7>

Ratmaster (Banisher 7)

After action: Burn your highest basics to damage enemy creatures.


5/19


Graveyard [Neutral 46]

! Spend 5 aether to store 14 skeletons.

After action phase: Move stored skeletons to your board.

Get Aethermancer

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