v1.2.3: Darts
Darts
This patch introduces darts. Darts have a different effect depending on if they hit a creature or player. You target a lane and keep throwing darts at the lane. This means its possible a dart kills a creature and causes the remaining darts to hit a player.
First of all, the beloved Fireball [45] is being removed, so it can come back as Fire Darts. As single target damage is illusionist, while face damage is Evoker, I've decided the only fair solution is to put it in neutral at a worse rate than class cards. (I don't think the game is ready for dual-class cards yet.)
| Rank | Effect | |
| 0 | Fire Darts, Rank 0 [44] Darts hitting creatures deal 1 damage. @ lane. Shoot X darts there. Darts that miss deal 1 damage to opponent. 3 | |
| 1 | 5 | |
| 2 | 7 Dev Comment: This is a significant amount of reach in neutral, but it's still usually less than Arc Lightning Rank 2, so it's probably fine. | |
| 3 | Blazing Darts, Rank 3 Darts hitting creatures deal 3 damage. @ lane. Shoot X darts there. Darts that miss deal 1 damage to opponent. 4 | |
| 4 | 5 | |
| 5 | 6 | |
| 6 | 8 | |
| 7 | 3+ |
Of course, classes are getting themed darts as well. (Banisher and Restorer are not, for color pie reasons.)
Evoker:
Poison Darts, Rank 3
! +3 life. Darts hitting creatures deal 7 damage.
@ lane. Shoot X darts there.
Darts that miss modify opponent with -1 regeneration.
1
| Rank | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Life | +3 | -1 | -4 | -5 | -4 | -6 | -6 |
| Power | 1 | 2 | 3 | 4 | 5 | 7 | 0+ |
Abjurer:
Weakening Darts
! +7 life. Darts hitting creatures give -2/-3.
@ lane. Shoot X darts there. Darts miss creatures with less than 2 attack.
Each dart that misses reduces each enemy mana by 1.
1
| Rank | 4 | 5 | 6 | 7 | 8 | 9 |
| Life | +7 | +2 | -2 | -5 | -6 | -5 |
| Power | 1 | 2 | 3 | 4 | 5 | 6 |
Dev Comment: This is life loss, not damage, so the ability of F5 and W7 do not apply. This life loss can still be healed.
Chronomancer: (Replacing Ice Lance)
Ice Darts, Rank 3
! Darts hitting creatures deal 3 damage and freeze.
@ lane. Shoot X darts there.
Each dart that misses deals 1 damage to opponent and freezes them.
1
| Rank | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| Power | 1 | 2 | 3 | 4 | 6 | 8 | 2+ |
Illusionist:
Chain Darts, Rank 0 [43]
! Each dart that hits a creature deals 1 more damage than the dart two before.
@ lane. Shoot X darts there.
Darts that miss do 1 damage to the opponent.
3
| Rank | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| Power | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 3+ |
| Total Damage | 4 | 6 | 9 | 12 | 16 | 20 | 25 | >=30 |
Balance
Flame Wave, Rank 5, has been underperforming slightly overall, but in certain cases against E5, playing it early wins the game on the spot.
Power: 10 -> 9
Life loss: -4 -> -1
This change should make it stronger overall, but weaker in that specific interaction.
No statistical outliers on today's dataset, so no other balance changes today.
(Also, I've playtested the new cards less than I normally do, so the balance might be off.)
Get Aethermancer
Aethermancer
| Status | In development |
| Author | MasN3 |
| Genre | Card Game |
| Tags | Deck Building, Multiplayer, Turn-based |
| Languages | English |
More posts
- v1.6.5: The settings file5 days ago
- v1.6.4: Adjustable Costs7 days ago
- v1.6.3: No new keyword this patch13 days ago
- What's on my mind right now14 days ago
- v1.6.2se: Oh hey another special edition15 days ago
- v1.6.2: Indestructible16 days ago
- v1.6.1: This one is for the Illusionists out there17 days ago
- v1.6.0: The Keyword Update22 days ago
- v1.5.7: Another Balance Patch26 days ago
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