v1.1.2: The Class Update
UI Improvements
You'll see them.
Banisher Adjustment
The class requirement for Banisher has been increased from 5 to 6. To compensate for this, Rising Aether and Flame Wave, Rank 0 have been given +1 life.
Abjurer Adjustment
The class requirement for Abjurer has been increase from 4 to 6. To compensate for this, the witches have been given +1hp.
Yes, this means that Trig-based strategies are 1 life lower than they were previously. Recent playtesting has indicated this is a good nerf.
The Real Goal
Of course, the real point of this was to get all the class requirements to 6, for the great class rework. The old plan for tiered classes is gone.
From now on:
Elementalist is unchanged.
Monoclass is unchanged, costing 6hp.
Any multiclass is now called "Universalist", costing 12 hp. This is two buffs:
- Firstly, the cost is 12hp, no matter how many classes you add.
- Secondly, your opponent no longer knows what classes compose your Universalist.
Future balance adjustments will of course come as necessary.
To make things less confusing for new players, all cores have been nerfed by 6hp, and elementalist comes with a 6 hp bonus, while the malus of the other options have been reduced by 6.
Misc Adjustments
The basic and free healing circle is now Neutral. Crusade has been removed, as its too similar to the rank 0 healing circle.
Healing Circles are getting a text-only change to make the wording better:
"Heal all allies, yourself twice." -> "Heal yourself twice and your creatures once."
Astral (W12) is getting a reword, to help resolve trigger order ambiguity:
It now states "Your opponent does not naturally gain mana."
Consistent with the new wording, this effect no longer stacks.
Trig's text was "After opponent's start:" and now is "Before opponent's action:"
There is no change in effect, and Trig will still trigger even in the extremely unlikely case that your opponent's action phase is somehow skipped with him in play.
Lavamancer has been overperforming. Its hp has been reduced from 9 to 8.
Wishful AI now uses 2-class decks, and Easy AI now uses 3/4-class decks.
Wild Magic now works with The Coin.
Apostate (W3) has been underperforming in the stats (-3.24 sigma) and also in my experience. Its hp has been adjusted up from 8 to 9.
Demon Quartermaster (5) now summons the enraged quartermaster with haste. Dev comment: This was the intended functionality, and the freeze update broke it.
New Cards
Four of the classes had walls (though Evoker's was hidden in the basic cards.)
I've decided to complete the cycle:
Wall of Denial (Abjurer 5) ! Opponent loses 2 of each mana. 0/15 | ||
Wall of Reverberation (Banisher 5) Takes damage (not overkill): deal that much to each enemy creature. 0/14 Dev comment: if both players have one of these, it goes exactly as you'd expect. |
I've also decided it would be cool to have a cycle of priestesses, to go with priestess of moments. Let's do it!
Priestess of Moments (Chronomancer 8) Your creatures attack an additional time each turn. 1/16 | ||
Priestess of Tides [Abjurer 8] ! Opponent loses 2 of each mana. +2 Fire. +2 Water. +2 Earth. +2 Air. 1/ | ||
Priestess of Vengeance (Banisher 8) ! My blocker immediately attacks. Takes damage (not overkill): deal that much to each enemy creature. 1/20 | ||
Priestess of Circles (Restorer 8) ! Cast "Healing Circle, Basic" for free. R: Cast "Healing Circle, Basic" for free. 1/ | ||
Priestess of ! Cannot be targeted by spells until your next turn. You lose life due to damage: your opponent loses an equal amount. 1/ | ||
Priestess of Storms (Evoker 8) ! Damage all enemies 1 per Aether. (This is resolved before the cost of this card is paid.) 1!/16 |
What is one rank above the Queens in Poker? The Kings. I feel like adding more cards.
Cosma, Lord of Astral (Abjurer 9) ! Opponent loses 1 of each mana. Your opponent doesn't naturally produce mana. 5/ | ||
Seraph, Lord of Judgement (Restorer 9) ! Damage enemy creatures and heal ally creatures 1 per aether. (This is resolved before the cost of this card is paid.) 5/ | ||
Bolas, Lord of Treachery (Illusion 9) (Renamed from an existing card.) ! My blocker attacks the opponent. Destroy it. 6/18 -> 5/ | ||
Thor, Lord of Wrath (Evoker 9) Haste. When I attack, deal 5 damage to the opponent. 5/22 | ||
Doomstar, Lord of Destruction (Banisher 9) ! Destroy all other creatures. R: 2 damage to you. 5/ | ||
Fjorn, Lord of Frost (Chronomancer 9) ! Freeze all enemies. (Freezing the opponent skips their action phase.) 5/15 |
Don't feel the need to use the new cards. Non-ramp strategies should be a part of the meta.
More Adjustments because I have extra time to work on the patch today
Ritual of the (Element)mancer: [44] -> [42] Dev comment: somewhere in the hp update, you could count on games reliably lasting 24 turns, which is enough for these to get great value.
Darksteel10 is no longer available. (Ulamog is now where that slot used to be in the armybuilding screen.)
A 11 cost 16/16 version of Ulamog, named "Saitama", is now available. This replaces Darksteel11.
Kozilek has been moved to the end of the Meditates.
Trig: attack: 6! -> 5! Dev comment: Turns out having an 'I win the game' button is pretty good. Who knew?
Elder, Free: [38] -> [39]
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.1.7: Chess Battles3 days ago
- v1.1.6: Deluxe Deluxe Edition?7 days ago
- v1.1.5: Deluxe Edition10 days ago
- v1.1.4: Spell 'Damage' does what now?12 days ago
- v1.1.3: More Ranked Spells13 days ago
- Bot Update18 days ago
- v1.1.1 - 1 life for 1 mana for p119 days ago
- v1.1.0: Circling Back Around24 days ago
- v1.0.9: Cleaning Things Up27 days ago
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