v1.0.9: Cleaning Things Up
Aethermancer » Devlog
Base Set and Statistics Update
F +007 -002 -026 +005 +016 -017 +001 +008 -005 -006 -007 -005 W -029 -010 -013 +029 -005 +010 -008 +025 +006 +027 -004 -020 A -009 -003 +015 +012 -008 -017 -015 +021 -007 +003 +004 +003 E -015 +009 +013 -016 -006 +023 -016 +000 +021 +014 -020 +026 The Coin 2: 329/652 (50.5%) Games / Basic: 4481.333333333334 σ: 0.007469067422659727 Average (RMS): 1.71σ Natural Fury : +3.39σ Burst Lightni: +3.08σ Master Healer: -3.00σ Water Element: +2.90σ Hydra : +2.68σ
Natural Fury: attack 4->3
Master Healer: health 22->23
Hydra: health 30 -> 29
Dev comment: There are a few factors why we are skipping Water Elemental and adjusting Hydra.
Burst Lightning, Greater Lightning, and Forbidden Lightning have been replaced with the following:
Burst Lightning, Basic (A8) Attack all enemies. Lose 1 life. 6 | ||
Rank 4 Lose 2 life. 6 | ||
Rank 5 Lose 1 life. 7 | ||
Rank 6 Lose 0 life. 8 | ||
Rank 7 Lose 0 life. 2+ |
After collecting more playtest data (not shown above), the following changes are being made:
Elder: health 10 -> 9
Astral: attack 2 -> 3
Madness Change
Now freezes the target instead of making it take damage equal to itself. At ranks 1/2/3/4/5, damage has been increased from 2/5/8/8+/13+ to 3/6/10/10+/15+
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.1.7: Chess Battles3 days ago
- v1.1.6: Deluxe Deluxe Edition?7 days ago
- v1.1.5: Deluxe Edition10 days ago
- v1.1.4: Spell 'Damage' does what now?12 days ago
- v1.1.3: More Ranked Spells13 days ago
- v1.1.2: The Class Update16 days ago
- Bot Update18 days ago
- v1.1.1 - 1 life for 1 mana for p119 days ago
- v1.1.0: Circling Back Around24 days ago
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