Deckbuilding in Aethermancer
Deckbuilding in Aethermancer is a bit different from most other games. You play every game with 20 cards, and only 4 of them (your Aether cards) are ones you bring with you in your deck!
That said, Aether cards are very important, and thus different decks will feel very different despite consisting of 4 cards.
Example Deck:
Healing Circle [0], Starting HP 46 Effect: Heal allied creatures 3. -/S Class: Cleric 2 |
Monk [Aether 3] Haste. On death: +3 Aether Class: Cleric 2 |
Wrath of God [Aether 6] Effect: Attack all enemy creatures. +1 Aether for each enemy creature that is still alive. 8/S Class: Cleric 4, Warrior 2 |
Archangel [Aether 8] Effect: Heal 10 all allies. 6/23 Class: Cleric 4, Warrior 2 |
Each deck must contain exactly one Zero card. Your Zero card is the core of your character.
- Your Zero card is a spell, may always be played, and costs nothing. This ensures you always have a legal action for your action phase.
- Your Zero card determines your starting life total.
- Some Zero cards can affect the game without even being played! Only Zero cards can do this!
Here, Healing Circle is our Zero card. This means that when we want healing, or we simply do not want to commit more mana to the board, we can use it for free to heal our creatures 3! Note that this still costs our action phase, so we don't want to overuse it.
Class Levels
See how Healing Circle says starting life 46? In this case, we actually start with only 40 life. This is because we must be a Cleric 4 / Warrior 2 to meet the requirements for all of our cards, and each class level is bought with 1 life.
Our opponents will know our class levels, but not the specific cards.
Note how the same class level can satisfy the requirements of multiple cards. This means that we start with more life by staying in 1 class. There is, however a tradeoff. Consider this:
Mech punishes wide boards. If we are Mech 6, our opponent can play around this by playing fewer and stronger creatures.
Illusion punishes high attack creatures. If we are Illusion 6, our opponent will try to play many creatures, none too powerful.
By multiclassing Mech 6 / Illusion 6, we start with 6 fewer life, but we are more prepared for whatever our opponent does.
Enjoy navigating the trade-off between specialization and diversification!
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.5.2: A new queue10 hours ago
- v1.5.1: Not Called Lifesteal1 day ago
- v1.5.0: The Art of Runecraft14 days ago
- v1.4.5: Maintainance Update16 days ago
- v1.4.4: Managen v1319 days ago
- v1.4.3: Integrated Server23 days ago
- v1.4.2: The Casting Update29 days ago
- v1.4.1: Your Math Party34 days ago
- v1.4.0: Expansions40 days ago
- v1.3.9: Persistence45 days ago
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