v1.0.4: I like to charge it
Bot Update
Bot ratings at the end of the previous patch, rounded to the nearest 100:
Visionary: 7300
Tricky: 3600
Challenging: 1600
Easy: 1000
Wishful: 800
The best three human players:
4900 (me)
2100
500
To better differentiate Easy and Wishful difficulty, and give newer players easier opponents, the maximum leak for wishful has been increased from 10 credits to 20 credits, and the maximum leak for easy has been increased from 2 to 3 credits. Visionary will be not be fighting in ranked queue for most of this patch, given that the difficulty seems too high for the current playerbase.
Statistics and Base Set Update
F +017 -001 -020 +010 +028 -003 -006 +003 -010 -026 +012 -007
W -041 +000 -009 +014 -004 +005 +002 +018 -002 +033 +000 -032
A -015 -008 +026 +001 -003 -026 -006 +015 +005 +020 -004 -002
E -004 +001 +016 -015 -012 +011 -016 -000 +027 +026 -017 -018
First Player: 563/1090 (51.7%) Games / Basic: 1793.604166666667 σ: 0.011806106654808784 Average (RMS): 1.28σ Astral : -2.84σ Water Element: +2.83σ Meditate, Bas: -2.68σ Fire Elementa: -2.45σ Arc Lightning: +2.23σ Bolt Strike : -2.19σ Stone Rain, B: +1.84σ Disciple : -1.70σ Berserker : +1.69σ Deluge, Basic: +1.60σ Hydra : -1.59σ Tornado, Basi: +1.56σ Master Healer: -1.52σ Goblin Berser: +1.43σ Giant Spider : -1.39σ Rejuvenate : +1.37σ Burst Lightni: +1.34σ Apprentice : -1.28σ Forest Sprite: -1.28σ Earth Element: +1.17σ Armageddon : +1.12σ Hermit : -1.06σ Natural Fury : +0.96σ Inferno : -0.88σ Drake : +0.86σ Elder : +0.82σ Apostate : -0.78σ Griffin : -0.70σ Dragon : -0.66σ Commander : -0.51σ Phoenix : -0.49σ Guard : +0.48σ Cloud : +0.43σ Golem : -0.40σ Air Elemental: -0.33σ Healer : -0.32σ Balrog : +0.29σ Fence : -0.26σ Flame Wave, B: -0.22σ Overlord : -0.20σ Turtle : +0.19σ Titan : -0.14σ Wall of Fire : -0.13σ Sage : +0.12σ Healing Circl: +0.08σ Troll : -0.03σ Master : +0.02σ Spiked Starfi: +0.02σ
I've been intently looking at W10 and W12. No changes this update.
The bots stats are only one factor of what I'm using to balance the cards. Due to the other factors, I'm not adjusting any base cards now, but may do so in the near feature.
I'm happy with the nerf to E10. The change is no longer provisional.
UI Improvement
When hovering over a card, you get a better view. This should help clear up a common question I've been getting, which is "what is F3"?
New Mechanic: Charges
Some cores provide you an additional resource to play with: charges!
Charge cores come in two forms, both of which you will see in this update, which features 6 new cards.
Goblin Berserker, Free [45] ! Spend 1 charge to play this base card for free. <1> | ||
(Analogous cards for W1, A1, and E1 exist.) |
This card comes with 1 starting charge, which gives you one free play of goblin berserker per game, even if you weren't actually dealt goblin berserker.
If you target an already occupied lane with this card, it will have no effect and you will keep your charge.
Once this card runs out of charges, it becomes the equivalent of Pass.
The other form of charges are cores that you can invest resources into, and get a permanent benefit over the course of the battle.
Growing Power [42] ! Spend 1 aether to gain 1 charge. Your spells have +1 damage per charge. <0> | Originally 40hp, buffed to 42 after playtesting on the dev server. | |
Growing Regeneration [37] ! Gain 1 charge. Start of turn: +1 life per charge. <0> |
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.1.7: Chess Battles4 days ago
- v1.1.6: Deluxe Deluxe Edition?8 days ago
- v1.1.5: Deluxe Edition11 days ago
- v1.1.4: Spell 'Damage' does what now?13 days ago
- v1.1.3: More Ranked Spells14 days ago
- v1.1.2: The Class Update16 days ago
- Bot Update18 days ago
- v1.1.1 - 1 life for 1 mana for p119 days ago
- v1.1.0: Circling Back Around24 days ago
- v1.0.9: Cleaning Things Up27 days ago
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