v1.1.9: Moving Clockwise
Glaives
After some playtesting with glaives in the live server, I still don't really like how they are playing, especially Ricochet which has too big a gap between its floor and ceiling.
As such, the entire glaive line has been reworked this patch.
| Rank | Effect | |
| 0 | Glaive Throw, Rank 0 [44] @ lane to throw a glaive. It continues right with 1 less power. After reaching the edge of the board, continues clockwise. (to yours) 3 | |
| 1 | 5 | |
| 2 | 7 | |
| 3 | 9 | |
| 4 | 7+ | |
| 5 | Portal Glaive, Rank 5 @ enemy to throw a glaive. It continues right with 1 less power. After reaching the edge of the board, loops to the start. (of theirs) 9 | |
| 6 | 10 | |
| 7 | 11 | |
| 8 | 4+ | |
| 9 | 5+ |
Future Design Space
While I feel that Aethermancer is in a great place right now with a lot of meat in it already, I want to continue to make new cards and explore new design space. Here's what I have in mind for new mechanics in v1.2:
Regeneration: A new counter that players can have. Each counter of regeneration gives you +1hp at the start of each turn.
Ritual of the Healer line: Ritual of the Healer will no longer be a core, and be available as a new ranked spell, likely in restorer.
Pyramid: A new ritual that gives you regeneration every turn.
Regeneration Burn: A new effect of spells, that modifies to opponent with negative regeneration, causing them to lose life at the start of their turns. These will probably be found in evoker.
Poisonous: A new keyword on creatures. When a creature with poisonous deals damage to a creature, it is modified with -1 attack and loses some life. When it deals damage to a player, the player is modified with -1 regeneration.
But, to avoid some balance issues with ! attack, we need to first change some game rules.
! Attack
As it's well known, attack modifying effects are far more powerful on ! creatures than other creatures. As such, from this patch onwards, any modification to ! attack only lasts for one attack.
With this in mind, a few balance changes need to be made:
Empower: [43] -> [45], and no longer banned with E4.
Magic Hydra (Neutral 6): Removed from the game.
Was:
Card(AETHER, 6, "Magic Hydra", 1, 14,
tar="Modify me with +1 attack.",
attack_all=True, bonus=7)
Hasten (Chronomancer 5) is becoming a new splitline:
(Formerly: @ ally is modified with +1 attack. It immediately attacks twice.)
| Rank | Effect | |
| 2 | Natural Fury, Rank 2 ! Attack opponent. @ ally immediately attacks once, as if unblocked. 1 | |
| 3 | 3 | |
| 4 | 0+ | |
| 5 | Hasten, Rank 5 @ ally immediately attacks twice. Modify it with +X attack. 2 | |
| 6 | 4 | |
| 7 | 6 | |
| 8 | 0+ |
Other Balance
Cards are looking pretty balanced according to the stats I have. Glaive Ricochet Rank 7 was overperforming, but it got reworked.
Rifleman (Banisher 4): 3/10 -> 3/11
v1.2 is going to be quite a big update, so expect about a week for me to make it.
I've also adjusted the AI random decks to ensure that all decks have at least 1 card with cost 6 or greater.
Get Aethermancer
Aethermancer
| Status | In development |
| Author | MasN3 |
| Genre | Card Game |
| Tags | Deck Building, Multiplayer, Turn-based |
| Languages | English |
More posts
- v1.6.3: No new keyword this patch3 days ago
- What's on my mind right now3 days ago
- v1.6.2se: Oh hey another special edition4 days ago
- v1.6.2: Indestructible6 days ago
- v1.6.1: This one is for the Illusionists out there7 days ago
- v1.6.0: The Keyword Update12 days ago
- v1.5.7: Another Balance Patch15 days ago
- v1.5.6: New Sources of Power21 days ago
- On dual-class cards21 days ago
- v1.5.5: Adjusted Queue23 days ago
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