v1.0.1: Rank... Zero?
Aethermancer » Devlog
Base Set Changes
F5 hp: 17 -> 16 (It was feeling too strong a play to counter a mana dork, and was performing at > 3 sigma over 900 games played with it.)
E2 replaced. The new E2:
| Healing Circle, Basic Heal all allies. 4 |
Misc
Bugfix: Divine Jolt (2) now works.
Turret renamed Flame Wave, Rank 0.
Madness renamed Madness, Rank 0.
Healing Circle replaced with Healing Circle, Rank 0.
| [47] Healing Circle, Rank 0 Heal all allies. 2 |
Archangel replaced with Healing Circle, Rank 8
Forbidden Healing removed.
Tornado, Rank 5 replaced with Madness, Rank 5.
New Ranked Cards
| Rank | Flame Wave | Madness | Healing Circle |
| 1 | Damage enemy creatures. 3 | Target creature takes damage equal to its attack. Attack it. 3 | Heal all allies. 4 |
| 2 | Damage enemy creatures. Lose 2 life. 5 | 6. | 6. |
| 3 | (preexisting) | 9. | 5+. |
| 4 | 8+. | 7+. | |
| 5 | 11+. | 10+. | |
| 6 | Heal all allies. Target lane. Summon a 6/23 there. 2 | ||
| 7 | 6. | ||
| 8 | 2+. |
Get Aethermancer
Aethermancer
| Status | In development |
| Author | MasN3 |
| Genre | Card Game |
| Tags | Deck Building, Multiplayer, Turn-based |
| Languages | English |
More posts
- v1.6.3: No new keyword this patch3 days ago
- What's on my mind right now4 days ago
- v1.6.2se: Oh hey another special edition5 days ago
- v1.6.2: Indestructible7 days ago
- v1.6.1: This one is for the Illusionists out there7 days ago
- v1.6.0: The Keyword Update12 days ago
- v1.5.7: Another Balance Patch16 days ago
- v1.5.6: New Sources of Power21 days ago
- On dual-class cards22 days ago
- v1.5.5: Adjusted Queue23 days ago
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