v0.8.2 patch notes


Thanks for playing! It's been a tremendously successful launch of the Aethermancer online queue, with dozens of games played already. I've collected a lot of your feedback, and have prepared a new patch with many improvements.

  • You can now exit the game if you're bored of waiting in queue.
  • Each bot now has its own unique deck.
  • Time Bank: 45s+45s -> 80s+40s
  • Rating stability improvements: k-factor 0.3 -> 0.7 * decay**0.5
  • Server should now validate banned cards. No more Acidic Rain + Weakness combos.
  • Emissary and Initiate are now properly classified as token cards.

Balance and Card Changes:

  • All cards are now monoclass with adjusted levels. Some class levels for Cleric and Warpriest have been adjusted.
  • Craftsman (Mech 3) has been moved to Neutral. Mech cards now require only 4 levels.
  • Aether Elemental 0+/24 -> 0+/26
  • PEKKA 8/36 -> 8/32
  • Inferno Tower 2/37 -> 2/41

New Core:

Lava Spike [46]

Effect: Attack Opponent.

3/S

New Card:

Pump (6)

Start of Turn: +2 Aether

0/23

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