v0.8.2 patch notes
Aethermancer » Devlog
Thanks for playing! It's been a tremendously successful launch of the Aethermancer online queue, with dozens of games played already. I've collected a lot of your feedback, and have prepared a new patch with many improvements.
- You can now exit the game if you're bored of waiting in queue.
- Each bot now has its own unique deck.
- Time Bank: 45s+45s -> 80s+40s
- Rating stability improvements: k-factor 0.3 -> 0.7 * decay**0.5
- Server should now validate banned cards. No more Acidic Rain + Weakness combos.
- Emissary and Initiate are now properly classified as token cards.
Balance and Card Changes:
- All cards are now monoclass with adjusted levels. Some class levels for Cleric and Warpriest have been adjusted.
- Craftsman (Mech 3) has been moved to Neutral. Mech cards now require only 4 levels.
- Aether Elemental 0+/24 -> 0+/26
- PEKKA 8/36 -> 8/32
- Inferno Tower 2/37 -> 2/41
New Core:
Lava Spike [46]
Effect: Attack Opponent.
3/S
New Card:
Pump (6)
Start of Turn: +2 Aether
0/23
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Aethermancer
| Status | In development |
| Author | MasN3 |
| Genre | Card Game |
| Tags | Deck Building, Multiplayer, Turn-based |
| Languages | English |
More posts
- v1.6.3: No new keyword this patch3 days ago
- What's on my mind right now3 days ago
- v1.6.2se: Oh hey another special edition4 days ago
- v1.6.2: Indestructible6 days ago
- v1.6.1: This one is for the Illusionists out there7 days ago
- v1.6.0: The Keyword Update12 days ago
- v1.5.7: Another Balance Patch15 days ago
- v1.5.6: New Sources of Power21 days ago
- On dual-class cards22 days ago
- v1.5.5: Adjusted Queue23 days ago
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