v0.8.3 patch notes
Aethermancer » Devlog
This will be the last release for a while. I've been working 12-16 hours every day to get Aethermancer off the ground, and I don't feel like doing that anymore. Besides, I think the game is now in a pretty good state right now, with probably hundreds of hours of replayability.
- Warpriest renamed Paladin.
- Classes of cards show on hover.
- Some of the basic cards now are level 0 class cards. This helps people get an idea of what all the classes are about.
- AI no longer considers playing non-targeting spells on lanes other than the first. This optimization makes the AI run 3x faster!
- Turn time decreased. 80+40 -> 60+30
- X-bow buffed. 6/37 -> 7/35. It's start of turn ability has been changed accordingly.
- Many of the 0 cards have had their class requirements lowered.
- New cards:
Skeleton Army (3) ! Summon 9 1/5s that can't be targeted. Target enemy takes damage for each that doesn't fit. |
Trig (12) Opponent cannot have more than 9 of any single element or more than 0 aether. 13/99 [Antimage 6] |
Fearless [50] ! Set your life total to 0. |
Empower [44] Target lane. Ally there is modified with +1 attack. |
Channel Destruction [46] ! Attack all enemies. Lose all Aether. 1+ [Paladin 4] |
Here I Stand [40] ! Gain 8 life. [Cleric 6] |
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Multiplayer |
Languages | English |
More posts
- The Future Bot and The Value of Mana11 hours ago
- v0.8.2 patch notes1 day ago
- The Roadmap for v0.72 days ago
- A change in the base set2 days ago
- Prototype pvp_main.exe2 days ago
- The Challenge of Balancing Vampires3 days ago
- Balancing Combinations in Aethermancer3 days ago
- Update v0.6.33 days ago
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