The Roadmap for v0.7
After rethinking the code architecture, I've decided that having both a PvE and PvP executable file is unfeasible because in PvE mode the client basically has to act as its own server.
Thus, a client for PvE and a client for PvP would lead to a lot of code duplication if they didn't share the same files, or a lot of spaghetti code if they do.
So. there won't be PvE mode in v0.7. I know you have questions. I got answers.
What's included in v0.7?
Server-based multiplayer PvP!
Also, the new base set changes described earlier.
Also, Vamprire has not been removed from the game. Only Devoted Servant has, since that one has the potential to cause balance issues. Siphon has been buffed to [48] to compensate.
Is the server-based PvP as fragile as before?
Not quite. You still shouldn't have a username with a space in it, and your account.py should still have exactly 6 lines though.
Is it possible to exit the game when queuing?
Not currently.
Will it be possible to in the future?
I don't see any reason to, given I plan for you to be guaranteed to find a match within 30s.
How do you plan to do that?
Next question!
Will the bots be coming back?
Yes. The server will be running bots. I've worked hard on them, and I think they make a good challenge. As a bonus, you will be able to get rating from the bots on the server ladder.
What's the roadmap?
This launch marks v0.7. v0.8 will be coming after, and have no features!
I WILL NOT BE DOING FEATURE REQUESTS BEFORE I'M DONE v0.8, barring some possible balance changes.
With v0.8, I'll be working on the server code for the server to also run the games in progress. In addition to preventing cheating, this will allow me to add cool new features with bots. This will involve a client-server protocol update, so you will need to update your client once v0.8 releases.
After that, I'll be adding bots to the queue. No client update will be required, you will just be matched against bots of appropriate level. This will also be the update that brings skill-based matchmaking, where multiple players can sit around in the queue waiting for a fair match.
After that, I'll work more on the bots, so that they can run decks other than the default "Crusade" deck.
Only after all this is done will I take feature requests. Until then I do not want to hear it.
All of this will take 1-9 days. If I hear another request for a deck editor before then, that person is getting banned for 84 minutes.
Why does the release say v0.8?
I wrote this and it took me all of 20 minutes to implement v0.8, most of which was testing, things crashing, and debugging.
If you want to play against bots locally, v0.6.3 will remain available for download, but will not be receiving any updates.
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Multiplayer |
Languages | English |
More posts
- v0.8.3 patch notes11 hours ago
- v0.8.2 patch notes22 hours ago
- A change in the base set1 day ago
- Prototype pvp_main.exe2 days ago
- The Challenge of Balancing Vampires2 days ago
- Balancing Combinations in Aethermancer2 days ago
- Update v0.6.32 days ago
- Update v0.6.22 days ago
- Improving the AI in aethermancer2 days ago
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