v0.9.6: Forbidden Cores


Balance Changes

X-bow (6): 7/5 -> 7/25 (okay, this is more of a bugfix)

Rising Earth: lifegain 3->4

Rising Water: [44] -> [45], class req 2 -> 1

Rising Fire: [44] -> [46], class req 2 -> 1

Call to Spirits: [43] -> [45]

Trig (12): mana cap 7 -> 6

Dying Flame: [36] -> [35]

Siphon: [48] -> [45], but the class requirement of all vampire cards is lowered by 3, including siphon itself. Strictly speaking, this is a buff.

Aether Elemental: (8)->(7), hp 26->23

Craftsman (3): hp 9 -> 10. Yep, it's back to 10 now. It was completely garbage at 9.

Hasten (5): No longer has "if not elemental"

Ritual of Glory (5): Win threshold 9001 -> 1984

Zap (2): Now only resets attack of non-token creatures.

Advance has been removed from the game. In the future, a chess piece (probably Rook) will be reworked into a forbidden card, allowing you to play a full chess army!

Ancient Giant is being moved to Chronomancer. This is because it punishes people who play around Antimage's thing, and also gives Antimage some reach it should not have. To compensate for this loss in reach, the Antimage level requirement is being reduced from 6 to 4.

Antimage is getting a few new cards this expansion to give its card pool more depth. Note how all of them can be played around by fully emptying your mana pool. In fact, every Antimage card except Trig (12) can be played around this way, and because there are no antimage cards costing 8, 9, 10, or 11, you should be able to see that one coming from a mile away. (All of the following are Antimage 4)

Weakening Jolt (3)
! Opponent loses 1 of each mana.
Target enemy. Attack it.
4
I've received feedback on the lack of spot removal in the classes.
This expansion will come with a few of them.
Weakenado (7)
! Lose 2 life. Opponent loses 1 of each mana.
Target enemy is destroyed.
To facilitate interesting decisions in deckbuilding,
we're starting to print destroy in the classes.
Does Dark Ritual want to splash for them?
Greater Weakness (5)
! Attack opponent. They lose 2 of each mana.
4
Note that unlike Weakness (2), this is not banned with Acidic Rain.
The overpowered play pattern does not seem possible.
Superior Weakness (7)
! Attack opponent. They lose 3 of each mana.
Reducing mana has diminishing returns.
That's why this one is more efficient!


Class Removal: Demon

Explosion, Blood Ritual, and Greater Demon are moving to Warlord

Ergodemon is moving to Antimage

Demon Quartermaster is moving to Neutral

New Cards

Master Lich and Steam Tank are being removed. (replaced with Forbidden Construction)

Forbidden Construction [45]
! Spend all aether to attack all enemy creatures and summon a X/18.
Target lane to summon in. Only casts if no ally there.
0+
[Warlord 3]
Forbidden Lightning [46]
! Spend all aether to attack all enemies.
Target lane. Only casts if enemy there.
1+
[Evoker 3]
Forbidden Healing [47]
! Spend all aether to heal all allies triple that amount.
Target lane. Only casts if ally there.
[Cleric 3]
Divine Jolt (2)
! Gain 4 life.
Target enemy. Attack it.
5
[Cleric 6]
Greater Arc (3)
! Attack opponent.
Target enemy. Attack it.
6
[Evoker 7]

Get Aethermancer

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