v1.4.0: Expansions
Expansions
Cards have been sorted into expansions. Expansions have no in-game effect. Current expansions are:
Core Set (v1.0.0)
- Features: The finalized 6 class system, most core game mechanics
I Like to Charge It (v1.0.4)
- Features: Charges
Freezing the World (v1.0.7)
- Features: The finalized freeze system
The Awakening (v1.2.0)
- Features: Regeneration
Throwing Darts (v.1.2.3)
- Features: Darts
Artifacts of History (v.1.2.6)
- (Themed expansion)
Revised Core Set (v.1.2.7)
- Features: Life adjustments, Multiple + signs (v.1.3.5)
Balance
A2: 2/13 -> 2/14
Sanian Berserker: 3/10 -> 3/9
It's been pretty well known for a while that sanian berserker is the best card in Evoker. Hopefully this adjustment will encourage people to try less linear Evoker strategies.
Because it was unpopular and has confusing interactions, Monastery Swiftspear has been removed form the game.
Ancient Giant has improved wording.
Cloudkill is getting a small rework.
Cloudkill, Rank 8: Destroys all creatures (instead of just doing 18 damage to yours.) Has a +2 life adjustment.
Portal Glaive, Rank 5 has had extremely strong performance this patch. Given that no human has been talking about it, and that it has not overperformed in previous patches, I am going to chalk this one up to statistical variance and not make balance changes regarding it.
Chain Darts, Rank 2 has also been performing extremely well this patch. Due to the factors involved (I personally think its too good, because it was balanced back when E5 had 10hp and the elementals had 23 hp, and one of my playtesters also thinks its too good), it's getting a -1 life adjustment.
New Cards
Reconstruct [Restorer 45]
Target lane. Destroy basic ally there to gain mana equal to its cost.
Double Attack (Chronomancer 4)
Target ally. Modify it so its attack is doubled.
Triple Attack (Chronomancer 7)
Target ally. Modify it so its attack is tripled.
Square Attack (Chronomancer 9)
Target ally. Modify it so its attack is squared.
Explosion (Banisher Ranked)
Target lane. Enemy there takes X damage. Every other creature takes -2 damage per orthogonal step away.
Rank | [46] | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Power | 3 | 5 | 7 | 9 | 11 | 13 | 9+ | 3++ |
Verdant Refuge [Neutral 47]
! Spend 5 aether to gain a charge.
Allied creatures take 1 less damage per charge.
Wall of Protection has been moved from restorer to neutral.
Steel Reinforcement [Neutral 48]
! Spend 4 aether to gain a charge.
You take 1 less damage per charge. (Before W6)
Dev comment: This isn't always better than pass.
Routed [Abjurer 47]
! Spend 6 aether to gain a charge and reduce all enemy mana.
Per charge, when opponent summons a creature: Modify its base attack to half, rounded up. (Applies after Ritual of the Commander and Time of Triumph.)
Card Cycle: The Relays
The first two cards of this cycle are old cards, but renamed.
Relay of Reflection (Illusionist 5)
Takes damage (not overkill): deal that much to opponent. You cannot play (F11).
0/16
Relay of Reverberation (Banisher 5)
Takes damage (not overkill): deal that much to each enemy creature.
0/14
Relay of Recovery (Restorer 5)
Takes damage (not overkill): gain that much life.
0/30
Relay of Redistribution (Neutral 5)
Takes damage (not overkill): gain that basic mana, lowest first.
0/10
(Ties are broken in fire, water, air, earth order.)
That's probably enough for a patch.
... oh wait, my community requested me make an absolutely cucked card.
Never let it be said that I don't listen to my community.
Collatz Removal Spell (Illusionist 2)
Target enemy. It gains hp equal to its attack squared. Collatz its hp until it is 1 or less, losing 1 life each time. Destroy it.
Dev comment: You will lose 111 life if you try using this on a 3/18, and 26 life if you use this on a 3/24.
Using this on a 0/20 or a 1/20, however, will cost you only 7 life.
And so that this isn't the only 2 mana hard removal in the game...
Bounce (Illusionist 2, +1 life)
Target enemy. Destroy it. Opponent gains mana equal to its cost.
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.4.4: Managen v131 day ago
- v1.4.3: Integrated Server5 days ago
- v1.4.2: The Casting Update11 days ago
- v1.4.1: Your Math Party17 days ago
- v1.3.9: Persistence27 days ago
- v1.3.8: Your Complaining Party33 days ago
- v1.3.7: The Fixed Point37 days ago
- v1.3.6: Emergency Patch39 days ago
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