v1.3.9: Persistence
Account Persistence
From this point onwards, your account will be stored to a database on the server. As such, this patch is the last rating reset.
Leaderboard
In addition, a leaderboard of all the accounts is now available! Get to at least 400 rating to appear on the leaderboard.
You can access the leaderboard by sending "leaderboard" to the server.
There are currently no plans to allow viewing of the leaderboard in the python client, but other clients are free to integrate this feature.
Balance
The problem with relying solely on the stats is that the stats are only as good as the bots playing them.
From playing the cards myself (and peaking >2200 rating with it), I am convinced that vitality is overtuned.
As such, I'm nerfing rank 1 vitality from 5 power to 4, rank 2 vitality from 5 power to 3, and rank 3 vitality from 4 power to 2.
These nerfs seem mild, but they might be enough for now, since channel-vitality games are sometimes decided by narrow hp margins, and vitality tends to be cast multiple times over the course of the game, so the effect will add up.
If the archetype continues to overperform, I will do more nerfs in the future.
Other than this, balance seems very good in this patch, so there are no other balance changes.
Get Aethermancer
Aethermancer
| Status | In development |
| Author | MasN3 |
| Genre | Card Game |
| Tags | Deck Building, Multiplayer, Turn-based |
| Languages | English |
More posts
- v1.7.8: The definitive v1.7 edition, for real this time1 day ago
- A bit of a balance problem3 days ago
- v1.7.7: The Definitive v1.7 Edition5 days ago
- v1.7.6: Turn it up to 11!8 days ago
- v1.7.5: HELP I'M TRAPPED9 days ago
- v1.7.4: Stability10 days ago
- v1.7.3: Fusion13 days ago
- v1.7.2: Another look at Haste15 days ago
- v1.7.1: The Beastmaster19 days ago
- v1.7.0: Champions of Aether21 days ago
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