v1.3.9: Persistence
Account Persistence
From this point onwards, your account will be stored to a database on the server. As such, this patch is the last rating reset.
Leaderboard
In addition, a leaderboard of all the accounts is now available! Get to at least 400 rating to appear on the leaderboard.
You can access the leaderboard by sending "leaderboard" to the server.
There are currently no plans to allow viewing of the leaderboard in the python client, but other clients are free to integrate this feature.
Balance
The problem with relying solely on the stats is that the stats are only as good as the bots playing them.
From playing the cards myself (and peaking >2200 rating with it), I am convinced that vitality is overtuned.
As such, I'm nerfing rank 1 vitality from 5 power to 4, rank 2 vitality from 5 power to 3, and rank 3 vitality from 4 power to 2.
These nerfs seem mild, but they might be enough for now, since channel-vitality games are sometimes decided by narrow hp margins, and vitality tends to be cast multiple times over the course of the game, so the effect will add up.
If the archetype continues to overperform, I will do more nerfs in the future.
Other than this, balance seems very good in this patch, so there are no other balance changes.
Get Aethermancer
Aethermancer
Status | In development |
Author | MasN3 |
Genre | Card Game |
Tags | Deck Building, Multiplayer, Turn-based |
Languages | English |
More posts
- v1.3.8: Your Complaining Party6 days ago
- v1.3.7: The Fixed Point10 days ago
- v1.3.6: Emergency Patch12 days ago
- v1.3.5: Doubleplusgood15 days ago
- v1.3.4: Animation Speed37 days ago
- v1.3.3: Class Icons39 days ago
- v1.3.2: Core Removal40 days ago
- v1.3.1: Spectromancer4IQ43 days ago
- v1.3.0: The Infrastructure46 days ago
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