v1.4.2: The Casting Update


Bugfixes

Server no longer gets into an infinite card distribution loop.

Monument to Rage now actually functions.

Balance

Monument to Rage: 0/39 -> 0/37

Elixir Collector is getting a bit of a rework this patch.

Instead of producing 1 of each basic at the start of your turn, it produces 1 aether at the start of your turn and on death. At the start of your turn, its transfers 5 hp to you (possibly bringing itself below 0). Therefore, under most circumstances, it will produce at most 7 times, giving you a return of 7 aether, plus the 1 aether you get on its death.

0/20 -> 0/35

Casting Update

The process for playing a card is now:

- Lock in the value of x.

- Pay the cost.

- Resolve the card.

- Tick.

Priestess of Circles now always casts Healing Circle, Basic with x=3.

Ogre Magi no longer needs to survive to multicast. The amount of casts is now locked in before resolving the spell.

The game is now ticked after every cast, which may cause the target to become illegal. If this happens, multicast will not occur.

UI Improvements

Creature power now is displayed in logarithmic notation at 1000, and double logarithmic notation at e100.

Beta Features

A WIP Replay Viewer has been added. May have bugs.

AI assistance is now available. [AI] is available in ranked games. [AI+] and [AI++] are now available in the Replay Viewer. Note that it may take a few seconds for the AI to compute the suggested move.

New Cards

Your first new card for this update is Antimatter. Unlike what a certain other card game might have led you to believe, in Aethermancer, negating a creature's attack is usually no better than setting it to 0.

Antimatter (Illusionist 3)

Target enemy. Multiply its attack by -1.

Black Lotus [36]

! +3 Aether. (once per game.)

Bribe Master (7)

Target lane. Summon (W11) there.

Get Aethermancer

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