v1.8: Lost Totems


Welcome to the new expansion: Lost Totems. A whopping nine basic cards have been changed, for more cohesive mechanics and improved gameplay.

OldNew
(F5) Berserker
When I take damage, modify me with +1 power.
2/15
Berserker
R: Modify me with +1 power.
2/15
(A4) Sage
! Gain life equal to the largest prime factor of your earth mana.
3/14
Air Sprite
Sweep.
1/15
(A5) Fence
R: 3 damage to opponent.
0/17
Bolt Strike
! Damage opponent.
0+
(A6) Bolt Strike
! Damage opponent.
0+
Statue of Thunder
R: 3 damage to opponent.
0/20
(E4) Forest Sprite
Sweep.
1/15
Healing Totem
End of Turn: Gain 4 life. I lose 4 health.
0/20
(E5) Hermit
R: +2 Earth.
1/9
(Managen: E, E, FWAE, FWA)
Mana Totem
R: +2 Earth. I lose 2 health.
0/16
(Managen: E, E, FWAE, FWAE)
(E6) Natural Fury
! Attack opponent.
Target ally. It attacks immediately, as if unblocked.
3
Nainen Totem
Precombat: Summon (E1). I lose 7 health.
0/27
(E7) Giant Spider
! Summon 1/9s in adjacent slots.
3/16
Troll
R: This is healed 2.
4/20
(E8) Troll
R: This is healed 3.
4/17
Fury Totem
Your creatures have Double Combat.
As a friendly creature attacks: It also strikes me.
0/13


The E6 slot in the old burn bucket has been replaced with E8, (and A6 with A5), and the A4 slot in the old healing bucket has been replaced with E4. Great Oak now summons A4 instead of E4.

Balance

E1 has been doing badly in the stats. As a compromise between the current version, and the previous 2/8 version, which was overperforming, it now has a +1 life adjustment.

A3 continues to overperform. It's life adjustment has been further nerfed from -1 to -2 while I try to think of a better solution.

The new card for this patch:

Natural Order (4)

@ Target ally. If it's earth, sacrifice it.

! If you did, summon (E12) in its lane.

Designer Note: The bots swear that Fury Totem is the best burn card, but in my opinion it is complete garbage. Someone help figure out this mystery for me.

Get Aethermancer

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