<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Favored Mandarin Devlog - itch.io</title><link>https://masn3.itch.io/mandarin</link><description>Digital Board Game inspired by ITYOTD</description><item><guid>https://masn3.itch.io/mandarin/devlog/1425149/more-changes-in-2e</guid><title>More changes in 2e</title><link>https://masn3.itch.io/mandarin/devlog/1425149/more-changes-in-2e</link><pubDate>Fri, 27 Feb 2026 01:01:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Currently, ladies, warriors, and the parade action seem a little underused. The proposed changes: Warriors: Nerfed to 6/4 PP for 1/2 swords, no person icons. The two war events will be replaced with 1...</p>]]></description></item><item><guid>https://masn3.itch.io/mandarin/devlog/1420332/more-changes-in-mandarin-2e</guid><title>More changes in mandarin 2e</title><link>https://masn3.itch.io/mandarin/devlog/1420332/more-changes-in-mandarin-2e</link><pubDate>Thu, 26 Feb 2026 02:16:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>First of all, I consider the healer change a success. Now, both healers and doctors feel viable, and healers also feel a lot more viable an opener. On the other hand, the war change I do not consider...</p>]]></description></item><item><guid>https://masn3.itch.io/mandarin/devlog/1416160/a-change-in-2e</guid><title>A change in 2e</title><link>https://masn3.itch.io/mandarin/devlog/1416160/a-change-in-2e</link><pubDate>Tue, 24 Feb 2026 23:15:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>From our playtesting so far, the doctor is a bit too powerful, pretty much always being bought out a turn early before the event hits, and sometimes correct to do so even 2 before. In addition, the he...</p>]]></description></item><item><guid>https://masn3.itch.io/mandarin/devlog/1381014/viable-strategies-in-mandarin-2e</guid><title>Viable Strategies in Mandarin 2e</title><link>https://masn3.itch.io/mandarin/devlog/1381014/viable-strategies-in-mandarin-2e</link><pubDate>Sun, 15 Feb 2026 03:39:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One thing I like about mandarin 2e is how there is multiple viable strategies, and that emergently players will push themselves on different strategies, sometimes choosing not to compete, and sometime...</p>]]></description></item></channel></rss>