v1.5.1: Not Called Lifesteal


Balance

I hope you are enjoying the new runes. I'm seeing some outliers in the stats.

Rune of Aether [-8] -> [-7]

Rune of Harvesting [-12] -> [-13]

Bugfixes

The intergrated server should finally be working. I've received a suggestion to merge the AI and PVP queue. I think it will probably be implemented in a future patch.

Lifelink

Welcome to the new patch! This patch includes the keyword Lifelink, which causes damage dealt to heal its owner. Damage being reduced (eg. W7) will reduce the healing, but overkill damage will still allow full healing.

In card games, traditionally healing has been weaker than damage, since it's possible for your opponent to beat you in the late game if you just sit around gaining life. With lifelink, it's possible to amass a large amount of life. The new card Wargames (4) can help you convert that life lead into a victory.

Base Set Changes

E1 no longer gains 2 life at the start of your turn, and now has the lifelink keyword.

E11 no longer heals its owner at the start of your turn, and now has the lifelink keyword. It's HP has been reduced 24->21.

New Cards

Wargames (4)

! If you're ahead of your opponent by more than 6 life, you win the game.

Late War (Can only be played on turn 23 or later.)

Dev comment: How about a nice game of chess?

Lieutenant (4)

Lifelink.

1!/15

Dev Comment: If you have Commander in play, this card is much more effective!

Chillblade Champion (4)

Lifelink. Haste.

3/10

Dev Comment: You can use Ritual of the Commander to buff your hand.

Sorin's Vengeance (Evoker 7)

! Attack Opponent.

Lifelink.

10

Leeching Wave (Restorer Ranked)

! Attack enemy creatures.

Lifelink.

?

Rank123456789X
Power1234567890+
Life Adjustment420-1-2-3-4-4-3-9


Dev Comment: 0+ power at rank 9 would have required a -13 life adjustment to balance. I did not like how severe that progression looked.

Get Aethermancer

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